project for osx-frameworks available?
Posted: Tue Feb 28, 2012 8:26 pm
Hi -- I am playing around with an iOS port of LÖVE. I'm having all manner of problems building DevIL for iOS. It's quite poorly written.
Anyway, I notice that you have prebuilt frameworks for Mac OS X for all of LÖVE's dependencices, including DevIL.
https://love2d.org/sdk/love-osx-frameworks.zip
Unfortunately, these do not contain architecture support for ARM which is needed for iOS device targets.
Do you happen to have the XCode project available that builds these frameworks for Mac OS X? That might be a good starting point for me to include in them ARM architecure support.
I tried doing it myself but I then needed to go down the rabbit hole and include the source of libjpeg, libtiff, jasper, libmng, etc in the XCode project.
I do fear that you simply installed the dependencies for DevIL via MacPorts/Fink/Homebrew which only include i386/x86_64 ... in which case I'm on my own and I'd probably rewrite the image support in LÖVE to use Apple's ImageIO framework. But the less disruption the better I think... so let me know.
Thanks!
Anyway, I notice that you have prebuilt frameworks for Mac OS X for all of LÖVE's dependencices, including DevIL.
https://love2d.org/sdk/love-osx-frameworks.zip
Unfortunately, these do not contain architecture support for ARM which is needed for iOS device targets.
Do you happen to have the XCode project available that builds these frameworks for Mac OS X? That might be a good starting point for me to include in them ARM architecure support.
I tried doing it myself but I then needed to go down the rabbit hole and include the source of libjpeg, libtiff, jasper, libmng, etc in the XCode project.
I do fear that you simply installed the dependencies for DevIL via MacPorts/Fink/Homebrew which only include i386/x86_64 ... in which case I'm on my own and I'd probably rewrite the image support in LÖVE to use Apple's ImageIO framework. But the less disruption the better I think... so let me know.
Thanks!