Flood fill path solver
Posted: Tue Jul 05, 2016 12:32 pm
So some time ago I made a program that controlled "water" using the flood fill algorithm. Then I discovered that said algorithm can be used as a path solver, so I decided to make it... And I did.
Note - I didn't make the maze generator! It was made by gestaltist, and I got it from here.
Instructions are written in-game.
Update 2 -
•Now solving is much more efficient and faster, because the flood fill stops when it touches the maze's end.
•The maze's start and end are in random positions in every new maze.
•After solving you get a cool animation, cause why not?
Please reply and tell me what you think!
Note - I didn't make the maze generator! It was made by gestaltist, and I got it from here.
Instructions are written in-game.
Update 2 -
•Now solving is much more efficient and faster, because the flood fill stops when it touches the maze's end.
•The maze's start and end are in random positions in every new maze.
•After solving you get a cool animation, cause why not?
Please reply and tell me what you think!