Simple questions about things
Posted: Mon Jul 04, 2016 4:23 am
Is a strict 11 color palette for each image created good enough for quality pixel art?
Would a quad that bleeds cause any performance issues compared to a quad that does not bleed?
Instead of creating an error message for someone with an old graphics card, is it a good idea to simulate an inferior version of a shader
so that someone can play games without much hassle?
Is it a good idea to index large math calculations in a table to save cpu?
Is it a good idea to automatically change settings in a video game if the frames per second in that video game is below a required amount?

What does this guy remind you of?
Would a quad that bleeds cause any performance issues compared to a quad that does not bleed?
Instead of creating an error message for someone with an old graphics card, is it a good idea to simulate an inferior version of a shader
so that someone can play games without much hassle?
Is it a good idea to index large math calculations in a table to save cpu?
Is it a good idea to automatically change settings in a video game if the frames per second in that video game is below a required amount?

What does this guy remind you of?