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Yet another "almost" Galcon clone

Posted: Mon Jun 13, 2016 10:00 pm
by bladum
Hi,

I would like to share small prototype i made. Lets call it Galcon clone. But actually this is not Galcon. This suppose to be tactical / slow paced / customized game.

Instructions:
LMB = select planet
RMB = pick target planet for currently selected planet
space = turbo mode ON / OFF
8 buttons below = upgrade planets (capacity, growth, income, defense power) and ship (speed / range / attack power / production speed).

The bigger planet the more upgrades possible. This is the most important feature. That is why there is no multi-select of all planets. This is not arcade game after all. There will be global resource $$$ that will be used to upgrade planets and change ships orders so no 200 clicks per minute :) It will further limits possible moves to force tactics instead of speed.
Screen Shot 2016-06-13 at 23.47.00.png
Screen Shot 2016-06-13 at 23.47.00.png (49.86 KiB) Viewed 3520 times
PS: Code is a huge mess, i know. I just wrote it.

Regards
Tom

Re: Yet another "almost" Galcon clone

Posted: Tue Jun 14, 2016 6:01 am
by skyHights
Are you supposed to be able to reassign planets, and an AI would be nice.
(I'm also not sure what the bottom buttons actually do, or what they cost)

Re: Yet another "almost" Galcon clone

Posted: Tue Jun 14, 2016 10:33 am
by bladum
actually reassignment of planet means you can upgrade them in what ever combo you like

long range ship + fast ships
high capacity + high defense
high grow + high production
high ship attack + high growth

etc...

Re: Yet another "almost" Galcon clone

Posted: Thu Jun 16, 2016 5:35 am
by bladum
current update
- fog of war
- production indicator on the planet
- planet upgrades balance tweaks

next update
- money implementation
- pick race before game
- simple bot

Re: Yet another "almost" Galcon clone

Posted: Sat Jun 18, 2016 7:45 pm
by bladum
current update:
money income and upgrades
4 players, different races = different
video

next update:
simple bot
tutorial