Simple Tile Room Builder 0.1.0
Posted: Sat May 28, 2016 11:50 pm
I was kind of puzzled on how to easily incorporate tile sets and tile-based imaging into my games, so I made this:
Simple Tile Room Builder (strb):
How to use
STRB comes with a tileset and tileset configuration by default. You can change tileset.lua to add tiles to the tileset or change tile dimensions. On tile dimensions: Because it would get a lot more complicated, you can't re-size the window and scroll through the editing area just yet. I will likely be adding this feature in the future, but I wanted a release to happen.
To change the tileset, replace tileset.png with your own tileset.png. STRB will load this tileset and any tiles you created in tileset.lua automatically so you can start editing.
The format STRB outputs is .csv, a comma separated value file. This is so you can easily make your own implementation of the format. Another possible future feature is being able to expand the room size, because currently it's stuck at 30x20.
Key binds:
PS: more screenshots would be appreciated
Edit: Mediafire link because I'm a dum-dum: Here
STRB is licensed under the zlib/libpng license, the same one that Love2D uses.
See LICENSE.txt for more details on STRB's license.
Simple Tile Room Builder (strb):
How to use
STRB comes with a tileset and tileset configuration by default. You can change tileset.lua to add tiles to the tileset or change tile dimensions. On tile dimensions: Because it would get a lot more complicated, you can't re-size the window and scroll through the editing area just yet. I will likely be adding this feature in the future, but I wanted a release to happen.
To change the tileset, replace tileset.png with your own tileset.png. STRB will load this tileset and any tiles you created in tileset.lua automatically so you can start editing.
The format STRB outputs is .csv, a comma separated value file. This is so you can easily make your own implementation of the format. Another possible future feature is being able to expand the room size, because currently it's stuck at 30x20.
Key binds:
- · F1: Opens a file for editing. By default it edits untitled.csv.
· F2: Saves the file you are editing.
· h: Opens the help menu, has a list of key binds.
· d: Debugging screen.
· Scroll wheel: Scrolls through the tileset.
PS: more screenshots would be appreciated
Edit: Mediafire link because I'm a dum-dum: Here
STRB is licensed under the zlib/libpng license, the same one that Love2D uses.
See LICENSE.txt for more details on STRB's license.