Hacking love.run ()
Posted: Thu Apr 21, 2016 10:53 pm
Hy everyone,
I was thinking about using love for general application development, but would be essential to disable a lot of the things that are useful for games but not for a general application. To start, would be interesting to "hack" the main loop, so would be possible to save some cpu time. But how can I edit it?
At first I want to just call love.draw when needed.
I was thinking about using love for general application development, but would be essential to disable a lot of the things that are useful for games but not for a general application. To start, would be interesting to "hack" the main loop, so would be possible to save some cpu time. But how can I edit it?
At first I want to just call love.draw when needed.