Optimizing performance on iOS and Android
Posted: Wed Apr 20, 2016 2:26 pm
Hello!
I'm currently trying to port a game to mobile devices using the iOS and Android official ports.
I'm getting about 25 fps, though, which is not really good.
How could I improve the performance?
The game simply uses canvases, and a lot of the audio and sound APIs (rhythm game).
That's why I'd love to hear about your experiences on porting games to phones.
Did you have to optimize them? And how?
Thanks for your answers
I'm currently trying to port a game to mobile devices using the iOS and Android official ports.
I'm getting about 25 fps, though, which is not really good.
How could I improve the performance?
The game simply uses canvases, and a lot of the audio and sound APIs (rhythm game).
That's why I'd love to hear about your experiences on porting games to phones.
Did you have to optimize them? And how?
Thanks for your answers