[SOLVED] Tiled Map breaking at "seams"
Posted: Tue Apr 19, 2016 9:13 pm
My computer with my RPG.love files bit the dust with a faulty hard-drive, and since the code looked bad anyways, I'm attempting a somewhat cleaner approach to my RPG project. However, I've hit a bit of a random bug...
When the character moves, occasionally the tiles on the map will break apart when the camera is in motion.
I've tried things from seeing if its my new computer's way of handling STI and Tiled, but when I run my old RPG project, it doesn't not break the tiles up at the seams.
I tried removing Maid64 (something I thought would be fun and easy to mess around with), but that did nothing to fix the issue either.
I attempted using the double-sized graphics from the old one, but that changed nothing, either. (Maid64 is what is doing the doubling in the .love provided; in the old one, the .png files held 32x32 tiles, this one has 16x16).
To be honest, I'm not sure what's happening.
Video of the "seams": https://youtu.be/-JiK73i_r3s
When the character moves, occasionally the tiles on the map will break apart when the camera is in motion.
I've tried things from seeing if its my new computer's way of handling STI and Tiled, but when I run my old RPG project, it doesn't not break the tiles up at the seams.
I tried removing Maid64 (something I thought would be fun and easy to mess around with), but that did nothing to fix the issue either.
I attempted using the double-sized graphics from the old one, but that changed nothing, either. (Maid64 is what is doing the doubling in the .love provided; in the old one, the .png files held 32x32 tiles, this one has 16x16).
To be honest, I'm not sure what's happening.
Video of the "seams": https://youtu.be/-JiK73i_r3s