Bizzare (Bezier) Curves and Pure Maths
Posted: Thu Apr 14, 2016 2:11 pm
Wikipedia Article
I see this used in a lot of 2.5D racing games. So how does this work? Is it possible with love.graphics.line() or is there a special function just for this?
I've learned about the equation of a curve in pure maths before and stuff like points of inflection and sketching functions.
y = f(x) for which f"(x) = 0, if f''(x) < 0 we have a maximum point, if f"(x) > 0 we have a point of inflexion.
General Method for sketching a function.
for the function y = f(x) we can plot values of x against the corresponding values of y and obtain an accurate graph of the function.
And it goes on and on about more detailed examples.
Basically I'm having problems learning pure math in general. I feel like i'm really book smart. I can handle most examination questions and I get most of the proofs right but to be honest I have no idea what I'm even doing when it comes to videogames. Its like everythings upside down or the wrong way up and then the math is very scary and confusing for me. I don't know where to apply this stuff.
Do you guys know any cool math sites that teach for games with practical examples?
I think I might have asked this eons ago but I promised no more necroposting.
I see this used in a lot of 2.5D racing games. So how does this work? Is it possible with love.graphics.line() or is there a special function just for this?
I've learned about the equation of a curve in pure maths before and stuff like points of inflection and sketching functions.
y = f(x) for which f"(x) = 0, if f''(x) < 0 we have a maximum point, if f"(x) > 0 we have a point of inflexion.
General Method for sketching a function.
for the function y = f(x) we can plot values of x against the corresponding values of y and obtain an accurate graph of the function.
And it goes on and on about more detailed examples.
Basically I'm having problems learning pure math in general. I feel like i'm really book smart. I can handle most examination questions and I get most of the proofs right but to be honest I have no idea what I'm even doing when it comes to videogames. Its like everythings upside down or the wrong way up and then the math is very scary and confusing for me. I don't know where to apply this stuff.
Do you guys know any cool math sites that teach for games with practical examples?
I think I might have asked this eons ago but I promised no more necroposting.