[Project] Spiral Squad
Posted: Sun Mar 27, 2016 10:36 am
I'm back to my platformer game after... wow, four years already! Well, my last effort got stuck due to two big problems: I wasn't able to program ground slopes correctly, and the artist that was working with me at the time had no experience with tiled level design, so we tried making levels with objects in Tiledmap Editor, which was a big pain.
Recently I read in a post how to implement slopes correctly, so I thought I could try, and it worked! So little by little I rebuilt my game from scratch, fixing a lot of errors in the process. The Sonic Physics Guide also helped me a lot.
My goal now is trying to make a 4 player coop platformer game, in which you play as one of the four Spiral models (that's why it's called Spiral Squad instead of "Adventure") and try to reach the end of the level by using all the characters abilities in different places. Also, I want to program a level editor in-game, similar to Mario maker. It will most likely take me many years to finish it, but this time I want to take it easy and try not to hurry for anything.
Here's a video showing the current state of the new engine:
All graphics are just placeholders. I plan on redesinging Spiral with a more cartoony look, and of course using my own scroll planes (the ones in the demo are modified versions of some I found at http://www.opengameart.com), tiles (these one are from Super Mario World), music (the tune is from Sega Mega Drive's Dynamite Headdy), etc.
For now I want to focus on the engine and then on the level editor (I'm currently using Tiledmap Editor), and then I'll think on hiring an artist to create all graphics (levels, characters, etc). I also plan on making the music using a VST plugin that emulates Sega Genesis FM synth.
Well, it's going to be a long trip I'll post new videos whenever I have some new interesting features. I hope you like it!
Recently I read in a post how to implement slopes correctly, so I thought I could try, and it worked! So little by little I rebuilt my game from scratch, fixing a lot of errors in the process. The Sonic Physics Guide also helped me a lot.
My goal now is trying to make a 4 player coop platformer game, in which you play as one of the four Spiral models (that's why it's called Spiral Squad instead of "Adventure") and try to reach the end of the level by using all the characters abilities in different places. Also, I want to program a level editor in-game, similar to Mario maker. It will most likely take me many years to finish it, but this time I want to take it easy and try not to hurry for anything.
Here's a video showing the current state of the new engine:
All graphics are just placeholders. I plan on redesinging Spiral with a more cartoony look, and of course using my own scroll planes (the ones in the demo are modified versions of some I found at http://www.opengameart.com), tiles (these one are from Super Mario World), music (the tune is from Sega Mega Drive's Dynamite Headdy), etc.
For now I want to focus on the engine and then on the level editor (I'm currently using Tiledmap Editor), and then I'll think on hiring an artist to create all graphics (levels, characters, etc). I also plan on making the music using a VST plugin that emulates Sega Genesis FM synth.
Well, it's going to be a long trip I'll post new videos whenever I have some new interesting features. I hope you like it!