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Gamegirl: the retro console done right
Posted: Fri Mar 25, 2016 4:08 pm
by davidperrenoud
As I've already discussed with some people on IRC, we are making a portable console with the developer of
Lakka:
https://hackaday.io/project/10207-gameg ... done-right
We are planning to use
Lutro in order to support games made with the LÖVE API. This port of LÖVE is not yet 100% compatible but it's improving every day. The advantage is that the games can then run on any platform supported by RetroArch (Raspberry Pi, ODROID, Android, etc.) Don't hesitate to contact
Kivutar if you can help with the software!
Re: Gamegirl: the retro console done right
Posted: Fri Mar 25, 2016 4:15 pm
by qaisjp
This looks... interesting...
Re: Gamegirl: the retro console done right
Posted: Fri Mar 25, 2016 4:35 pm
by josefnpat
I thought this was an interesting project, and was interested in porting one of my games to retroarch using libretro-lutro. Unfortunately, I can't get iyfct running :(
Perhaps you can help me:
I am running ubuntu 14.04, and I added the retroarch ppa, and installed it.
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$ retroarch --version
RetroArch: Frontend for libretro -- v1.3.0Compiler: GCC (4.8.4) 64-bitBuilt: Jan 15 2016
I then cloned libretro-lutro, and `make`'d it. I have the lutro_libretro.so binary.
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$ pwd
/home/seppi/repos/libretro-lutro
$ ls -lah lutro_libretro.so
-rwxrwxr-x 1 seppi seppi 877K Mar 25 11:34 lutro_libretro.so
I then clone lutro-iyfct to "/home/seppi/repos/lutro-iyfct", and ran as described:
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$ retroarch -L libretro_lutro.so ../lutro-iyfct/
But I get absolutely no output or x11 window. What am I doing wrong?
Re: Gamegirl: the retro console done right
Posted: Sat Mar 26, 2016 12:39 pm
by davidperrenoud
I haven't been able to run Lutro either (Segmentation fault on RetroArch 1.3.2 on OS X).
Maybe Kivutar can help us be I think he is away this week.
Re: Gamegirl: the retro console done right
Posted: Sun Apr 03, 2016 3:13 am
by Kivutar
Lutro is unfinished. And it would be better to have a real love2d libretro port anyway. It would benefit more users.