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GSoC 2016 Ideas
Posted: Mon Mar 14, 2016 5:57 pm
by geovanecomp
Hello all!
My name is Geovane Pacheco, and I'm new here. I have developed a nice game with Love, and I really liked.
I'll try to submit a new project to Google Summer of Code 2016 (GSoC), but I don't know what I can do using Love as a project.
So if possible someone can help me with ideas or bugs or libraries that I can make?
Re: GSoC 2016 Ideas
Posted: Thu Mar 17, 2016 12:20 pm
by SiENcE
You could develop an OpenAL EFX api.
* EFX Effects are missing in Löves OpenAL implementation. It would be a great addition.
What about Windows UWP investigations?
What about integrating Tanners love.js into the mainline?
What about an
Overlap2D loader/runtime for Löve?
Re: GSoC 2016 Ideas
Posted: Thu Mar 17, 2016 9:37 pm
by Rucikir
I think it's more complicated than that... LÖVE has to registre as an organization that acceptd GSoC projets, then you should get in touch with LÖVE devs and crawl into LÖVE codebase, find something to implement and suggest that.
I would highly like to participate to a GSoC involving LÖVE too, but I don't know enough of C and LÖVE internals for this year.
Besides, it might be even too late for LÖVE to registre as a mentoring organization.
Re: GSoC 2016 Ideas
Posted: Mon Mar 21, 2016 5:14 pm
by T-Bone
SiENcE wrote:
What about Windows UWP investigations?
I'm currently working on porting Löve to the Windows 10 UWP
Re: GSoC 2016 Ideas
Posted: Fri Mar 25, 2016 2:01 pm
by SiENcE
Nice!
Re: GSoC 2016 Ideas
Posted: Sun Mar 27, 2016 9:10 pm
by Sub Rosa P
T-Bone wrote:SiENcE wrote:
What about Windows UWP investigations?
I'm currently working on porting Löve to the Windows 10 UWP
Hey, I actually was going to ask if anyone was working on that. Count me as one person who would like that port.