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Pausing Game
Posted: Sat Feb 25, 2012 11:11 pm
by whopunk123
Hi
When I pause the game with to escape key I would text to come up saying "GAME PAUSED" I can do this but it only stays up for like 1 sec and I want it to stay up till the users presses the escape key again
Heres my code so far:
Code: Select all
if key == 'escape' then
love.graphics.print("THE GAME IS PAUSED", 10, 250, 0, 2, 2)
end
Thanks
Re: Pausing Game
Posted: Sat Feb 25, 2012 11:31 pm
by Nixola
Code: Select all
--in Keypressed
if key == 'escape' then
somevariable = not somevariable --toggles the variable between true and false
end
--in love.draw()
if somevariable == true then
love.graphics.print('THE GAME IS PAUSED', 10, 250, whatever
end
Re: Pausing Game
Posted: Sat Feb 25, 2012 11:36 pm
by whopunk123
Thanks works great
Re: Pausing Game
Posted: Sat Feb 25, 2012 11:45 pm
by coffee
whopunk123 wrote:Thanks works great
When you understand well the callback basics of LOVE and how to update and draw things all will be easier
https://love2d.org/wiki/Tutorial:Callback_Functions
Code: Select all
function love.load()
pause = false
end
function love.update(dt)
function love.keypressed(key, unicode)
if key == 'p' then pause = not pause end
end
end
function love.draw()
if pause then love.graphics.print("Game is paused",0,0) else
love.graphics.print("Game is running",0,0) end
end
Re: Pausing Game
Posted: Sun Feb 26, 2012 11:54 am
by bartbes
I would strongly suggest against using an else like that, wrapping your entire function in an if statement because you want to pause seems highly invasive, it's better to just return from the if case.
Re: Pausing Game
Posted: Sun Feb 26, 2012 2:55 pm
by MarekkPie
bartbes wrote:I would strongly suggest against using an else like that, wrapping your entire function in an if statement because you want to pause seems highly invasive, it's better to just return from the if case.
AKA
Code: Select all
function love.draw()
if pause then love.graphics.print("Game Paused", 0, 0) return end
-- Unpaused code
end
Re: Pausing Game
Posted: Sun Feb 26, 2012 3:26 pm
by tentus
Also, this:
Code: Select all
function love.update(dt)
function love.keypressed(key, unicode)
if key == 'p' then pause = not pause end
end
end
is wrong. Do it like this:
Code: Select all
function love.update(dt)
-- do stuff
end
function love.keypressed(key, unicode)
if key == 'p' then pause = not pause end
end