2D FPS construction problem
Posted: Sat Feb 27, 2016 8:40 pm
Hey all you love-ly people! I've got another theoretical question for you. This means I won't be showing any code I wrote, since I'm gonna write it only after I post this message.
Okay, so, here we go:
The thing I'm going for is a 2d first-person, party-based RPG. You know, like Might and Magic 1 to 5 (I don't mean Heroes, just Might and Magic), Wizardry 1 through 7, Realms of Arcania, et cetera. This is pretty darn tough for a total noob like me. So before I even start learning, I want to ask your advise - What is the best way possible to do make a 2d first person dungeon game? I heard of doom-esque 2.5d possible on Love (no idea how, though). There's also ray-casting which I'm far from understanding but could always learn since tons of people experimented with it. As a last resort, there's also just drawing with your hands, and making the game show a different view depending on where you are on the game map and which direction you're facing.
What way is the easiest way? I mean I don't want 3d and all those fancy shaders, so I'm looking for a simple, easy to do, and primitive approach, rather than the most beautiful one. The game I'm planning should look and play something like this https://www.youtube.com/watch?v=vbIKMfA ... ae&index=3 (Wizardry 6: Bane of the Cosmic Forge). See the footage? Most things are static, you can only move around left, right, and forward, well you get the idea. Are there any other ways to do it? Can you recommend me some game I can dissect to learn from, or some tutorial I have not found in my blindness? Would be pretty darn good of you! Thanks a bunch, guys!
Okay, so, here we go:
The thing I'm going for is a 2d first-person, party-based RPG. You know, like Might and Magic 1 to 5 (I don't mean Heroes, just Might and Magic), Wizardry 1 through 7, Realms of Arcania, et cetera. This is pretty darn tough for a total noob like me. So before I even start learning, I want to ask your advise - What is the best way possible to do make a 2d first person dungeon game? I heard of doom-esque 2.5d possible on Love (no idea how, though). There's also ray-casting which I'm far from understanding but could always learn since tons of people experimented with it. As a last resort, there's also just drawing with your hands, and making the game show a different view depending on where you are on the game map and which direction you're facing.
What way is the easiest way? I mean I don't want 3d and all those fancy shaders, so I'm looking for a simple, easy to do, and primitive approach, rather than the most beautiful one. The game I'm planning should look and play something like this https://www.youtube.com/watch?v=vbIKMfA ... ae&index=3 (Wizardry 6: Bane of the Cosmic Forge). See the footage? Most things are static, you can only move around left, right, and forward, well you get the idea. Are there any other ways to do it? Can you recommend me some game I can dissect to learn from, or some tutorial I have not found in my blindness? Would be pretty darn good of you! Thanks a bunch, guys!