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Fuse iOS love
Posted: Wed Feb 24, 2016 2:01 am
by wagonman
I see on the main page 'See the Game Distribution page for creating Fused LÖVE games on iOS and distributing them.' The game distribution page just has a todo. I have a build script that creates a mac and windows version. I have followed the original description so I created the Love application on my iPhone and I can transfer my love game into the loader. But I still don't know how I would make a standalone iOS app that would automatically load my love game.
Thanks for any help!
Re: Fuse iOS love
Posted: Fri Feb 26, 2016 3:38 am
by korekara88730
1.Get love2d source code.There's platform/xcode/love.xcodeproj
2.Open love.xcodeproj with Xcode and build and run it.Notice that target should be select as
love-ios(not
love-macosx)
3.After above steps you'll see an app on your iPhone, but only
no game demo on it.
4.Modify
Build Phases of target 'love-ios' . Add your '.love' file into
Copy Bundle Resources.
5.Build and run the project again, then you'll see your own game on iPhone.
Hope you success and enjoy yourself

Re: Fuse iOS love
Posted: Fri Apr 08, 2016 7:04 am
by qubodup
Thanks for this info! The funny thing is that the official iOS source zip contains a readme that - in regards to fusing - only refers to
https://love2d.org/wiki/Game_Distribution which on the other hand refers to
viewtopic.php?f=12&t=76985 which on the other hand states that it is deprecated.
I'll update the wiki page once I could reproduce your instructions.
UPDATE 2016-04-10:
I was able to compile an iOS app by following the instructions and I made a video tutorial. Many thanks again!
https://youtu.be/MsYanwcU42E
Re: Fuse iOS love
Posted: Fri Apr 08, 2016 9:45 am
by bartbes
For some reason part of these instructions seem to be on the [wiki]Getting Started[/wiki] page instead.