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[WIP][First Game] Arcade Physics Maze

Posted: Tue Feb 23, 2016 6:01 pm
by Foogles
Hello everyone!

I am an aspiring developer working on my first game. Because I like many others have a tendency to over-complicate game mechanics with ideas that are too difficult for me to implement at my current skill level, I have limited myself to specific constraints. I chose these primarily to simplify the development process so that I have a good chance of getting to an actual game release.

Game Constraints
- Must not use images (using shapes will save time with content creation and animations)
- Must be 2D (simplifies physics and graphics greatly)
- Must not use a camera (saves time in writing code for drawing graphics)
- Must generate random levels (saves time on content creation)

Game Concept
You control a bouncy ball floating in two dimensional space. You must traverse from level to level by avoiding hazards as you travel to the exit points.
Controls
- Arrow Keys: pressing the arrows applies force in the direction of the key
- Because your controls apply force, the ball you control will accelerate and decelerate in the direction you specify
- Note that the arrow keys will not immediately change direction of the ball
Hazards
- Pit Trap: if you get sucked into one of these, you will lose the game
- Obstacles: these obstruct direct paths to the exit, and disrupt your motion by causing you to bounce somewhat uncontrollably
Timer
- You start with a specific amount of time to play the game
- Each level you pass grants you additional time
- Running out of time ends the game
Scoring
- You receive points for each level you complete
- The amount of points is equal to a base amount minus the amount of time it took you to complete the level

Image