[WIP] RPG-Project (Updated with Messages, Menus and (a little) more!)
Posted: Sun Feb 21, 2016 7:42 pm
I have, for quite some time, wanted to build and RPG game, and having used various editors over the past few years, decided that I'd rather make my own considering the limits that are applied to most of those editors, and because there are so few, easy-use, free RPG creators out there.
So, without further ado, I give you my current RPG LÖVE project! ^~^
Thus far I've implemented movement and simplistic, script-like events for a trigger-able NPC, and step-on-able floor object.
These events are capable of moving your character or other objects, as well as locking your character or other objects in their current positions, as well.
Most of the heavy-lifting in the project so far, is thanks to karai17's SimpleTiledImplementation and kikito's Bump library.
Now, apologies are necessary for those of you who intend to look into the .love provided. I'm a hobby programmer, studying programming as we speak, and so my code is not the prettiest.
Apologies may also be necessary for the odd screen size (for the moment at least) as I am trying to tailor this to be mobile friendly, too, and my 7-inch Kindle is the beta-tester for that. LÖVE on that thing is constrained to a weird height of 552 px.
UPDATE!:
Just some small fixes to the message and menu system.
Added a small, triple-triad-esque card game sequence that doesn't yet function entirely, but is fun to look at.
Next is a basic battle system.
Some snapshots (by request!) :
Colored Dialogue
Menus within Menus
NoClip/View Collisions mode (achieved by pressing 'c')
The white boxes are collision boxes, the green ones are either event tiles or "No NPC" tiles
The project running on my Kindle 7
So, without further ado, I give you my current RPG LÖVE project! ^~^
Thus far I've implemented movement and simplistic, script-like events for a trigger-able NPC, and step-on-able floor object.
These events are capable of moving your character or other objects, as well as locking your character or other objects in their current positions, as well.
Most of the heavy-lifting in the project so far, is thanks to karai17's SimpleTiledImplementation and kikito's Bump library.
Now, apologies are necessary for those of you who intend to look into the .love provided. I'm a hobby programmer, studying programming as we speak, and so my code is not the prettiest.
Apologies may also be necessary for the odd screen size (for the moment at least) as I am trying to tailor this to be mobile friendly, too, and my 7-inch Kindle is the beta-tester for that. LÖVE on that thing is constrained to a weird height of 552 px.
UPDATE!:
Just some small fixes to the message and menu system.
Added a small, triple-triad-esque card game sequence that doesn't yet function entirely, but is fun to look at.
Next is a basic battle system.
Some snapshots (by request!) :
Colored Dialogue
Menus within Menus
NoClip/View Collisions mode (achieved by pressing 'c')
The white boxes are collision boxes, the green ones are either event tiles or "No NPC" tiles
The project running on my Kindle 7