How to make polished graphical effects

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Kasperelo
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How to make polished graphical effects

Post by Kasperelo »

How do you create fancy effects for your games? A game that does this very well, is twofold inc. Every touch is very responsive, things bounce and slide around and everything feels very satisfying. An example is that when you complete a line, there is a little line in the same color that flies up to your points. Check it out on YouTube and you will know what I mean. How do you create these effects in Löve games?
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tuupakku
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Re: How to make polished graphical effects

Post by tuupakku »

These two explain it very well: https://www.youtube.com/watch?v=Fy0aCDmgnxg

EDIT: I just realized they're the same people who made the game you mentioned. Funny coincidence.
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s-ol
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Re: How to make polished graphical effects

Post by s-ol »

Mostly you need to do tweening everwhere. Start out by picking a tweening library like flux (or writing your own) and then tween. all. the. things.

s-ol.nu /blog  -  p.s-ol.be /st8.lua  -  g.s-ol.be /gtglg /curcur

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print( type(love) )
if false then
  baby:hurt(me)
end
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Davidobot
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Re: How to make polished graphical effects

Post by Davidobot »

S0lll0s wrote:Mostly you need to do tweening everwhere. Start out by picking a tweening library like flux (or writing your own) and then tween. all. the. things.
Yup, tween like your life depends on it.
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