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[GAME] My first game in LÖVE : TetraMino
Posted: Sat Feb 13, 2016 6:28 am
by Z_ReC
Re: [GAME] My first game in LÖVE : TetraMino
Posted: Sat Feb 13, 2016 6:48 am
by bobbyjones
The screenshots look nice but I haven't had the opportunity to play. Also it's nice if you upload a .love so that people can run the game quicker.
Re: [GAME] My first game in LÖVE : TetraMino
Posted: Sat Feb 13, 2016 7:02 am
by josefnpat
Can't say no to a tetris clone!
You mention it's Open Source: what license is it under? Also you should post the code on github/bitbucket for tasty PRs!
Re: [GAME] My first game in LÖVE : TetraMino
Posted: Sat Feb 13, 2016 8:01 am
by Z_ReC
josefnpat wrote:Can't say no to a tetris clone!
You mention it's Open Source: what license is it under? Also you should post the code on github/bitbucket for tasty PRs!
I never put code in a platform like github, but... there's always a first time
https://goo.gl/n1IqTJ
Re: [GAME] My first game in LÖVE : TetraMino
Posted: Sat Feb 13, 2016 11:14 am
by ivan
Hey, not bad for a first project. Not bad at all.
There are several things that I noticed
- no quit item from the title screen
- game over screen doesn't make any sense especially since it's shown after my score
so just make the score screen the game over screen
Looking at the code, I would advise to cache each piece rotated 4 different ways.
This way you can just use the cached versions instead of rotating tables during gameplay.
I won't get into the backgrounds/visuals of the game but those could use some polish too.
Not bad for a starter project.
Re: [GAME] My first game in LÖVE : TetraMino
Posted: Sat Feb 13, 2016 11:26 am
by Z_ReC
ivan wrote:Hey, not bad for a first project. Not bad at all.
There are several things that I noticed
- no quit item from the title screen
- game over screen doesn't make any sense especially since it's shown after my score
so just make the score screen the game over screen
Looking at the code, I would advise to cache each piece rotated 4 different ways.
This way you can just use the cached versions instead of rotating tables during gameplay.
I won't get into the backgrounds/visuals of the game but those could use some polish too.
Not bad for a starter project.
I'll take your advice, thank you!
Re: [GAME] My first game in LÖVE : TetraMino
Posted: Sat Feb 13, 2016 6:08 pm
by bobbyjones
I'm sorry but your links don't make me happy. They don't even work on mobile. (I know I know you don't support mobile but still)