Page 1 of 1

[GAME] My first game in LÖVE : TetraMino

Posted: Sat Feb 13, 2016 6:28 am
by Z_ReC
HI FORUM !!!! :awesome:

My name is Leonardo ( nick ZReC ) and speak spanish... ( Sorry for my bad English )

I have created LÖVE GAME, called " TetraMino " ( LÖVE port of Tetris )
The game is Open Source.

Thank you all for help!!!! :ultrahappy:

Download and play!!! ( Report Bugs please! )

Image

Image

Image

Image

Image

Image

ZIP Upload on MEGA, version 1.1 2016.

Playable Game :
https://goo.gl/KVSv0W

Source Code :
https://goo.gl/MKFd7H

GitHub repository:
https://goo.gl/n1IqTJ

Re: [GAME] My first game in LÖVE : TetraMino

Posted: Sat Feb 13, 2016 6:48 am
by bobbyjones
The screenshots look nice but I haven't had the opportunity to play. Also it's nice if you upload a .love so that people can run the game quicker.

Re: [GAME] My first game in LÖVE : TetraMino

Posted: Sat Feb 13, 2016 7:02 am
by josefnpat
Can't say no to a tetris clone!

You mention it's Open Source: what license is it under? Also you should post the code on github/bitbucket for tasty PRs!

Re: [GAME] My first game in LÖVE : TetraMino

Posted: Sat Feb 13, 2016 8:01 am
by Z_ReC
josefnpat wrote:Can't say no to a tetris clone!

You mention it's Open Source: what license is it under? Also you should post the code on github/bitbucket for tasty PRs!

I never put code in a platform like github, but... there's always a first time :awesome:

https://goo.gl/n1IqTJ

Re: [GAME] My first game in LÖVE : TetraMino

Posted: Sat Feb 13, 2016 11:14 am
by ivan
Hey, not bad for a first project. Not bad at all.
There are several things that I noticed
- no quit item from the title screen
- game over screen doesn't make any sense especially since it's shown after my score
so just make the score screen the game over screen
Looking at the code, I would advise to cache each piece rotated 4 different ways.
This way you can just use the cached versions instead of rotating tables during gameplay.
I won't get into the backgrounds/visuals of the game but those could use some polish too.
Not bad for a starter project.

Re: [GAME] My first game in LÖVE : TetraMino

Posted: Sat Feb 13, 2016 11:26 am
by Z_ReC
ivan wrote:Hey, not bad for a first project. Not bad at all.
There are several things that I noticed
- no quit item from the title screen
- game over screen doesn't make any sense especially since it's shown after my score
so just make the score screen the game over screen
Looking at the code, I would advise to cache each piece rotated 4 different ways.
This way you can just use the cached versions instead of rotating tables during gameplay.
I won't get into the backgrounds/visuals of the game but those could use some polish too.
Not bad for a starter project.
I'll take your advice, thank you! :awesome:

Re: [GAME] My first game in LÖVE : TetraMino

Posted: Sat Feb 13, 2016 6:08 pm
by bobbyjones
I'm sorry but your links don't make me happy. They don't even work on mobile. (I know I know you don't support mobile but still)