Android/iOS 32 or 64 bit?
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Android/iOS 32 or 64 bit?
For releasing on iOS and Android, does it matter if I use the 32 or 64 bit build of LOVE?
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Re: Android/iOS 32 or 64 bit?
Um for releasing to Android or iOS use their own instructions. They will explain it all. Android just compiles for arm. I'm assuming 32 bit. I'm assuming iOS is 32 bit as well. But it doesn't matter as long as you follow the instructions.
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Re: Android/iOS 32 or 64 bit?
For iOS you will compile LÖVE as a single "fat" binary which supports both 32 bit and 64 bit ARM.
(The Xcode project is set up to do that by default.)
(The Xcode project is set up to do that by default.)
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