Love.js - A Direct Emscripten Port
Posted: Sat Feb 06, 2016 9:46 pm
I'm very happy to announce the alpha release of a direct emscripten port of Love v0.10.0.
https://github.com/TannerRogalsky/love.js
Ever since I made Punchdrunk, I've really wanted to make this a reality. Punchdrunk was a useful toy and I learned a lot from it but performance was never very good and maintaining feature parity with Love was never going to happen.
This is different.
This isn't a new codebase like the other web ports. This is the existing, excellent codebase compiled in a different way. It should be very close to feature parity with Love v0.10.0. I have ported a number of v0.10.0 games with it already and it is exceptionally easy.
Some features don't work like threads and things that rely on threads: https://github.com/TannerRogalsky/love.js/issues
This is a game that I made for TOJAM last year that I ported. http://tannerrogalsky.com/friendshape
The readme has usage instructions to package your game for the web. It should largely just work.
Feel free to ask me any questions here or open an issue on the repo.
https://github.com/TannerRogalsky/love.js
Ever since I made Punchdrunk, I've really wanted to make this a reality. Punchdrunk was a useful toy and I learned a lot from it but performance was never very good and maintaining feature parity with Love was never going to happen.
This is different.
This isn't a new codebase like the other web ports. This is the existing, excellent codebase compiled in a different way. It should be very close to feature parity with Love v0.10.0. I have ported a number of v0.10.0 games with it already and it is exceptionally easy.
Some features don't work like threads and things that rely on threads: https://github.com/TannerRogalsky/love.js/issues
This is a game that I made for TOJAM last year that I ported. http://tannerrogalsky.com/friendshape
The readme has usage instructions to package your game for the web. It should largely just work.
Feel free to ask me any questions here or open an issue on the repo.