Hi all!
I just want to share beta of my game, which you can find here.
The goal is to kick your chips on opponent's side of the game field.
Trailer you can find here:
[Game] Kick It!
Re: [Game] Kick It!
Hey,
Congratulations for finishing a game!
I have 2 points to make:
1. On Desktop I found it really hard to get the feeling for how much force I put into a kick. A nice little line, like in Angry Birds i.e., would have been nice.
2. This game is perfect for a real network multiplayer. I can only try to encourage you to add that. Löve has some really nice libraries that can support you.
Congratulations for finishing a game!
I have 2 points to make:
1. On Desktop I found it really hard to get the feeling for how much force I put into a kick. A nice little line, like in Angry Birds i.e., would have been nice.
2. This game is perfect for a real network multiplayer. I can only try to encourage you to add that. Löve has some really nice libraries that can support you.
Re: [Game] Kick It!
It will be a problem to manage different resolution and I think this game doesn't need multiplayer.
I have another game, where I implemented real time networking, which you can find here, but it written in C#
I have another game, where I implemented real time networking, which you can find here, but it written in C#
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Re: [Game] Kick It!
The fact that this is a simple and awesome game is the first thing i wanted to get out of the way;
And now, with both respect and the acknowledgement that you are the creator of the game and i'm just voicing my views:
Then again, i didn't see a license anywhere on the game, though i didn't download the beta yet, but if it'll be open-source, maybe someone else will make the effort to create a screen size option, and/or a network mode for it...? If not, i'm sure it'll be fine the way it is right now.
And now, with both respect and the acknowledgement that you are the creator of the game and i'm just voicing my views:
That has solutions; forcing one aspect ratio, one can still up and downscale the "game world" to fit the window size the user might want to use; cameras are handy converting from world to screen coordinates in this regard.yegorf1 wrote:It will be a problem to manage different resolution
As Jack5500 above, i too could see the potential of this being a multiplayer game, though ultimately it boils down to whether you think it's worth the time to implement it or not. (same for the above point)yegorf1 wrote:I think this game doesn't need multiplayer.
Then again, i didn't see a license anywhere on the game, though i didn't download the beta yet, but if it'll be open-source, maybe someone else will make the effort to create a screen size option, and/or a network mode for it...? If not, i'm sure it'll be fine the way it is right now.
Me and my stuff True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
Re: [Game] Kick It!
Yea, I agree with zorg here. You should definitely add a license.
Do you plan on selling it?
Do you plan on selling it?
Re: [Game] Kick It!
I think I won't sell it, but will upload to Play Store.
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