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Ambient Particle Systems

Posted: Tue Jan 05, 2016 8:28 pm
by giantofbabil
I've been wondering for awhile how to implement an ambient particle system, and it's something I've never seen a tutorial for.

Some games have little glowing orbs just floating up and side to side slowly on some levels. I'd imagine weather like snow, rain, or sandstorms could also be implemented with particles.

Does anyone know of any tutorials or examples of this kind of system?

Re: Ambient Particle Systems

Posted: Wed Jan 06, 2016 5:37 pm
by pedrosgali
There are a few libraries on the forums but I think it's best to write the first one yourself so you know. I learned a lot from http://natureofcode.com/ the first few chapters will show you how to set up a particle system.

Re: Ambient Particle Systems

Posted: Wed Jan 06, 2016 7:53 pm
by s-ol
pedrosgali wrote:There are a few libraries on the forums but I think it's best to write the first one yourself so you know. I learned a lot from http://natureofcode.com/ the first few chapters will show you how to set up a particle system.
There's not only libraries, löve includes particle systems in the core library