Ambient Particle Systems
Posted: Tue Jan 05, 2016 8:28 pm
I've been wondering for awhile how to implement an ambient particle system, and it's something I've never seen a tutorial for.
Some games have little glowing orbs just floating up and side to side slowly on some levels. I'd imagine weather like snow, rain, or sandstorms could also be implemented with particles.
Does anyone know of any tutorials or examples of this kind of system?
Some games have little glowing orbs just floating up and side to side slowly on some levels. I'd imagine weather like snow, rain, or sandstorms could also be implemented with particles.
Does anyone know of any tutorials or examples of this kind of system?