Hellow,
I'm new to this game engine and I already love it since its in lua wich i really like.
I'm wondering about creating an image in love.
Is there a way to merge multiple images into one and use that one as a 'tile'
Like if i have a character tile and i want to dress him with a robe something is there a way to merge two images in a new one?
both would have same size just overlapping frames.
Hope someone understand what i'm trying to achieve.
Hellow, and help xD
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Re: Hellow, and help xD
Why not just draw the clothing layer over top of the body layer?
STI - An awesome Tiled library
LÖVE3D - A 3D library for LÖVE 0.10+
Dev Blog | GitHub | excessive ❤ moé
LÖVE3D - A 3D library for LÖVE 0.10+
Dev Blog | GitHub | excessive ❤ moé
Re: Hellow, and help xD
if for some reason you don't want to do that you could use a Canvas and render your character layer-by-layer there once and then use the Canvas as the image after that.Karai17 wrote:Why not just draw the clothing layer over top of the body layer?
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- Prole
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Re: Hellow, and help xD
Din't dive into STI yet. Will do this today.Karai17 wrote:Why not just draw the clothing layer over top of the body layer?
This is going to be used in my project offcourse since its amazing at first glance.
I think i will go with layers on top of eachother will see how i can do this in STI.
To lets say draw multi 32x32 tiles on top off eachother to create the player character.
Also besides this is there a good tutorial somewhere of instructions on how to build the latest love (0.10.0) on windows? So in a later part i could add some custom lua libraries inside the game?
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Re: Hellow, and help xD
If the libraries are lua libraries, as in, lua files, you can require them without needing to modify löve.WalterBishopj wrote:Also besides this is there a good tutorial somewhere of instructions on how to build the latest love (0.10.0) on windows? So in a later part i could add some custom lua libraries inside the game?
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Re: Hellow, and help xD
The instructions on the wiki for building love will work for 0.10.0.
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