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[LD34] Opcode-Powered Shuttle

Posted: Tue Dec 15, 2015 4:47 am
by Guard13007
From the latest release (which fixes a bug with generating random rotation angles being limited to 7 axis instead of all degrees):

You have a shuttle with damaged controls, but you can still enter commands by typing in 3-bit opcodes manually. Use 1's and 0's to pilot your vessel.

Image

Incomplete. Originally you would start with the just the "sticky notes" in the bottom corners of the screen to tell you how to fly, and you could obtain other "modules" later to upgrade your interface, or style it how you. Because I could not get the basics for that stuff working in time, you start with all functional modules enabled (which makes it easier to play).
  • What works: Movement, targeting, warp.
  • What doesn't: Communication, scanning, weapons.
So basically, we have here a skeleton of a space exploration game. I will continue work on it post-LD, and publish updates on Itch.io. For now, check it out on Ludum Dare!

(More screenshots on the Itch.io page and Ludum Dare's site!)

Re: [LD34] Opcode-Powered Shuttle

Posted: Wed Dec 16, 2015 12:29 pm
by kbmonkey
What a clever approach to the theme. Rated :)

Re: [LD34] Opcode-Powered Shuttle

Posted: Wed Dec 16, 2015 7:52 pm
by Guard13007
kbmonkey wrote:What a clever approach to the theme. Rated :)
Thank you! :D I've been a bit slow to continue development (mostly just writing down ideas and two bugfixes), but I definitely want to continue the project. Imagine this concept, but with real depth and story to it? It could be really cool. The question is whether or not I can achieve it haha.