My code just suddenly stopped working...
Posted: Sun Dec 13, 2015 3:04 am
I really need help.I don't understand the problem. There are several files of code but this is the one I believe the problem is in. A few hours ago the animation was working just fine, then it stopped working. Here is the code.
I've been looking at this for an hour so any help would be useful.
Sorry its so long
I feel like
Code: Select all
player = {}
function player.load()
player.x = 300
player.y = 350
player.speed = 1
player.collided = {}
player.collided.left = false
player.collided.right = false
player.collided.up = false
player.collided.down = false
player.weapon = {}
player.weapon.current = 0
player.image = love.graphics.newImage("Explorer.png")
player.frame = {}
player.frame.delay = 20
player.frame.one = love.graphics.newQuad(0,0 +((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.two = love.graphics.newQuad(128,0 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.three = love.graphics.newQuad(128 * 2,0 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.four = love.graphics.newQuad(128 * 3,0 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.five = love.graphics.newQuad(0,128 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.six = love.graphics.newQuad(128,128 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.seven = love.graphics.newQuad(128 * 2,128 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.eight = love.graphics.newQuad(128 * 3,128 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.nine = love.graphics.newQuad(0,256 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.ten = love.graphics.newQuad(128,256 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.eleven = love.graphics.newQuad(128 * 2,256 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.twelve = love.graphics.newQuad(128 * 3,256 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.thirteen = love.graphics.newQuad(0,256 + 128 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.fourteen = love.graphics.newQuad(128,256 + 128 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.fifteen = love.graphics.newQuad(256,256 + 128 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.sixteen = love.graphics.newQuad(256 + 128,256 + 128 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.seventeen = love.graphics.newQuad(0,512 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.eighteen = love.graphics.newQuad(128,512 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.nineteen = love.graphics.newQuad(128 * 2,512 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.twenty = love.graphics.newQuad(128 * 3,512 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.twentyone = love.graphics.newQuad(0,640 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.twentytwo = love.graphics.newQuad(128,640 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.twentythree = love.graphics.newQuad(256,640 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.twentyfour = love.graphics.newQuad(256 + 128,640 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.twentyfive = love.graphics.newQuad(0,768 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.twentysix = love.graphics.newQuad(128,768 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.twentyseven = love.graphics.newQuad(128 * 2,768 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.twentyeight = love.graphics.newQuad(128 * 3,768 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.twentynine = love.graphics.newQuad(0,896 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.thirty = love.graphics.newQuad(128,896 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.thirtyone = love.graphics.newQuad(128 * 2,896 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.thirtytwo = love.graphics.newQuad(128 * 3,896 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.current = player.frame.one
player.direction = "up"
end
function player.drawMain()
if map.title.currentMap == false
and map.credits.currentMap == false then
love.graphics.draw(player.image, player.frame.current, player.x, player.y)
end
end
function player.animation()
if player.direction == "right" then
if player.frame.delay > 0 then
player.frame.delay = player.frame.delay - 1
elseif player.frame.delay == 0 then
if player.frame.current == player.frame.one then
player.frame.current = player.frame.two
elseif player.frame.current == player.frame.two then
player.frame.current = player.frame.three
elseif player.frame.current == player.frame.three then
player.frame.current = player.frame.four
elseif player.frame.current == player.frame.four then
player.frame.current = player.frame.five
elseif player.frame.current == player.frame.five then
player.frame.current = player.frame.six
elseif player.frame.current == player.frame.six then
player.frame.current = player.frame.seven
elseif player.frame.current == player.frame.seven then
player.frame.current = player.frame.eight
elseif player.frame.current == player.frame.eight then
player.frame.current = player.frame.one
else
player.frame.current = player.frame.one
end
player.frame.delay = 20
end
elseif player.direction == "left" then
if player.frame.delay > 0 then
player.frame.delay = player.frame.delay - 1
elseif player.frame.delay == 0 then
if player.frame.current == player.frame.nine then
player.frame.current = player.frame.ten
elseif player.frame.current == player.frame.ten then
player.frame.current = player.frame.eleven
elseif player.frame.current == player.frame.eleven then
player.frame.current = player.frame.twelve
elseif player.frame.current == player.frame.twelve then
player.frame.current = player.frame.thirteen
elseif player.frame.current == player.frame.thirteen then
player.frame.current = player.frame.fourteen
elseif player.frame.current == player.frame.fourteen then
player.frame.current = player.frame.fifteen
elseif player.frame.current == player.frame.fifteen then
player.frame.current = player.frame.sixteen
elseif player.frame.current == player.frame.sixteen then
player.frame.current = player.frame.nine
else
player.frame.current = player.frame.nine
end
player.frame.delay = 20
end
elseif player.direction == "up" then
if player.frame.delay > 0 then
player.frame.delay = player.frame.delay - 1
elseif player.frame.delay == 0 then
if player.frame.current == player.frame.seventeen then
player.frame.current = player.frame.eighteen
elseif player.frame.current == player.frame.eighteen then
player.frame.current = player.frame.nineteen
elseif player.frame.current == player.frame.nineteen then
player.frame.current = player.frame.twenty
elseif player.frame.current == player.frame.twenty then
player.frame.current = player.frame.twentyone
elseif player.frame.current == player.frame.twentyone then
player.frame.current = player.frame.twentytwo
elseif player.frame.current == player.frame.twentytwo then
player.frame.current = player.frame.twentythree
elseif player.frame.current == player.frame.twentythree then
player.frame.current = player.frame.twentyfour
elseif player.frame.current == player.frame.twentyfour then
player.frame.current = player.frame.seventeen
else
player.frame.current = player.frame.seventeen
end
player.frame.delay = 20
end
elseif player.direction == "down" then
if player.frame.delay > 0 then
player.frame.delay = player.frame.delay - 1
elseif player.frame.delay == 0 then
if player.frame.current == player.frame.twentyfive then
player.frame.current = player.frame.twentysix
elseif player.frame.current == player.frame.twentysix then
player.frame.current = player.frame.twentyseven
elseif player.frame.current == player.frame.twentyseven then
player.frame.current = player.frame.twentyeight
elseif player.frame.current == player.frame.twentyeight then
player.frame.current = player.frame.twentynine
elseif player.frame.current == player.frame.twentynine then
player.frame.current = player.frame.thirty
elseif player.frame.current == player.frame.thirty then
player.frame.current = player.frame.thirtyone
elseif player.frame.current == player.frame.thirtyone then
player.frame.current = player.frame.thirtytwo
elseif player.frame.current == player.frame.thirtytwo then
player.frame.current = player.frame.twentyfive
else
player.frame.current = player.frame.twentyfive
end
player.frame.delay = 20
end
end
end
function player.movement()
if love.keyboard.isDown("left")
and player.collided.left == false then
player.x = player.x - player.speed
player.direction = "left"
elseif love.keyboard.isDown("right")
and player.collided.right == false then
player.x = player.x + player.speed
player.direction = "right"
elseif love.keyboard.isDown("up")
and player.collided.up == false then
player.y = player.y - player.speed
player.direction = "up"
elseif love.keyboard.isDown("down")
and player.collided.down == false then
player.y = player.y + player.speed
player.direction = "down"
end
end
function player.collision()
if map.forest.room == 1
and map.forest.currentMap then
if player.x == 203
and player.y > 174 then
player.collided.left = true
elseif player.x > 203 then
player.collided.left = false
end
if player.y == 174
and player.x < 279 then
player.collided.up = true
elseif player.y > 274
or player.x > 279 then
player.collided.up = false
end
if player.x == 279
and player.y < 179 then
player.collided.left = true
elseif player.x > 279 then
player.collided.left = false
end
if player.y == 179 - 50 then
player.collided.up = true
elseif player. y < 179 - 50 then
player.collided.up = false
end
if player.x + 128 - 40 == 413
and player.y + 128 > 295 then
player.collided.right = true
elseif player.x + 128 - 40 < 413
or player.y + 128 < 295 then
player.collided.right = false
end
if player.y + 128 == 295
and player.x + 128 - 40 > 413 then
player.collided.down = true
elseif player.y + 128 < 295
or player.x + 128 - 40 < 413 then
player.collided.down = false
end
if player.y + 128 == 500 then
player.collided.down = true
elseif player.y + 128 < 500 then
player.collided.down = false
end
elseif map.forest.room == 2
and map.forest.currentMap then
if player.x + 32 < 268
and player.y == 129 then
player.collided.up = true
elseif player.x + 32 > 268
or player.y > 129 then
player.collided.up = false
end
if player.x + 32 == 268
and player.y < 129 then
player.collided.left = true
elseif player.x + 32 > 268
or player.y > 129 then
player.collided.left = false
end
if player.y + 128 == 293 then
player.collided.down = true
elseif player.y + 128 < 293 then
player.collided.down = false
end
if player.x + 98 == 418 then
player.collided.right = true
elseif player.x + 98 < 418 then
player.collided.right = false
end
elseif map.forest.room == 3
and map.forest.currentMap then
if player.x + 128 - 40 == 403 then
player.collided.right = true
elseif player.x + 128 - 40 < 403 then
player.collided.right = false
end
if player.y - 20 == 118 then
player.collided.up = true
elseif player.y - 20 > 118 then
player.collided.up = false
end
if player.y + 128 == 500 then
player.collided.down = true
elseif player.y + 128 < 500 then
player.collided.down = false
end
if player.x == 0 then
player.collided.left = true
elseif player.x > 0 then
player.collided.left = false
end
elseif map.forest.room == 4
and map.forest.currentMap then
if player.y == 120 then
player.collided.up = true
elseif player.y > 120 then
player.collided.up = false
end
if player.y + 128 == 340 then
player.collided.down = true
elseif player.y + 128 < 340 then
player.collided.down = false
end
if player.x == 50 then
player.collided.left = true
elseif player.x > 50 then
player.collided.left = false
end
elseif map.temple.currentMap then
if player.x == 0 then
player.collided.left = true
elseif player.x > 0 then
player.collided.left = false
end
if player.y == 0 then
player.y = player.y + 2
end
if player.x + 128 == 800 then
player.collided.right = true
elseif player.x + 128 < 800 then
player.collided.right = false
end
if player.y + 128 == 500 then
player.collided.down = true
elseif player.y + 128 < 500 then
player.collided.down = false
end
if map.temple.room == 2 then
if player.y == 145 - 40
and player.x + 128 - 40 > 370 then
player.collided.up = true
elseif player.y > 145 - 40
or player.x + 128 - 40 < 370 then
player.collided.up = false
end
if player.x + 128 - 40 == 370
and player.y < 145 - 40 then
player.collided.right = true
elseif player.x + 128 - 40 < 370
or player.y > 145 - 40 then
player.collided.right = false
end
elseif map.temple.room == 3 then
if player.y == 145 - 40 then
player.collided.up = true
elseif player.y > 145 - 40 then
player.collided.up = false
end
elseif map.temple.room == 4 then
if player.y == 145 - 40
and player.x < 330 - 40 then
player.collided.up = true
elseif player.y > 145 - 40
or player.x > 330 - 40 then
player.collided.up = false
end
if player.y == 145 - 40
and player.x + 128 - 40 > 465 then
player.collided.up = true
elseif player.y > 105
or player.x > 290 then
player.collided.up = false
end
if player.x == 330 - 4
and player.y < 105 then
player.collided.left = true
elseif player.x < 330 - 4
or player.y > 105 then
player.collided.left = false
end
if player.x + 128 - 40 == 465
and player.y < 105 then
player.collided.right = true
else
player.collided.right = false
end
elseif map.temple.room == 8 then
if player.y == 30 then
player.collided.up = true
elseif player.y > 30 then
player.collided.up = false
end
end
end
end
function player.weaponUpdate()
player.frame.one = love.graphics.newQuad(0,0 +((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.two = love.graphics.newQuad(128,0 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.three = love.graphics.newQuad(128 * 2,0 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.four = love.graphics.newQuad(128 * 3,0 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.five = love.graphics.newQuad(0,128 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.six = love.graphics.newQuad(128,128 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.seven = love.graphics.newQuad(128 * 2,128 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.eight = love.graphics.newQuad(128 * 3,128 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.nine = love.graphics.newQuad(0,256 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.ten = love.graphics.newQuad(128,256 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.eleven = love.graphics.newQuad(128 * 2,256 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.twelve = love.graphics.newQuad(128 * 3,256 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.thirteen = love.graphics.newQuad(0,256 + 128 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.fourteen = love.graphics.newQuad(128,256 + 128 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.fifteen = love.graphics.newQuad(256,256 + 128 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.sixteen = love.graphics.newQuad(256 + 128,256 + 128 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.seventeen = love.graphics.newQuad(0,512 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.eighteen = love.graphics.newQuad(128,512 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.nineteen = love.graphics.newQuad(128 * 2,512 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.twenty = love.graphics.newQuad(128 * 3,512 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.twentyone = love.graphics.newQuad(0,640 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.twentytwo = love.graphics.newQuad(128,640 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.twentythree = love.graphics.newQuad(256,640 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.twentyfour = love.graphics.newQuad(256 + 128,640 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.twentyfive = love.graphics.newQuad(0,768 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.twentysix = love.graphics.newQuad(128,768 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.twentyseven = love.graphics.newQuad(128 * 2,768 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.twentyeight = love.graphics.newQuad(128 * 3,768 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.twentynine = love.graphics.newQuad(0,896 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.thirty = love.graphics.newQuad(128,896 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.thirtyone = love.graphics.newQuad(128 * 2,896 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
player.frame.thirtytwo = love.graphics.newQuad(128 * 3,896 + ((128 * 8) * player.weapon.current),128,128,128 * 4, 128 * 16)
end
function player.update()
if map.title.currentMap == false
and map.credits.currentMap == false then
player.movement()
end
player.collision()
player.animation()
player.weaponUpdate()
end
function player.draw()
player.drawMain()
end
Sorry its so long
I feel like