My code so far
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uniform vec2 p1; //Point 1 xy coordinates on screen
uniform vec2 p2; //Point 2 xy coordinates on screen
uniform vec2 p3; //Point 3 xy coordinates on screen
uniform number p12; //Distance between Point 1 and 2
uniform number p23; //Distance between Point 2 and 3
uniform number p31; //Distance between Point 3 and 1
uniform vec3 c1; //The Color of Point 1
uniform vec3 c2; //The Color of Point 2
uniform vec3 c3; //The Color of Point 3
vec4 effect( vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords )
{
number p1D = sqrt(pow(screen_coords.x-p1.x,2)+pow(screen_coords.y-p1.y,2));
number p2D = sqrt(pow(screen_coords.x-p2.x,2)+pow(screen_coords.y-p2.y,2));
number p3D = sqrt(pow(screen_coords.x-p3.x,2)+pow(screen_coords.y-p3.y,2));
if (p1D < 0) {
p1D = p1D * -1;
}
if (p2D < 0) {
p2D = p2D * -1;
}
if (p3D < 0) {
p3D = p3D * -1;
}
vec3 final_color = c1*(p1D/p12) + c2*(p2D/p23) + c3*(p3D/p31);
return vec4(final_color,1);
}