How to address unwanted motion blur?
Posted: Sat Dec 05, 2015 11:00 pm
This is mostly relative to side-scrolling games, i tried searching the forum but only found this thread --
viewtopic.php?f=4&p=91044
Basically, regardless of any colour palette, i can never seem to get around unwanted motion blur with a side-scrolling game.
If you think something similar to sonic the hedgehog where you might move fast at times, if i recreate the same behavior (like bouncing on a spring) or running at full speed, everything becomes blurred and feels very disorientating.
It has more to do with the human eye like someone mentioned in the thread i linked to, for example when you wave your hand in front of your eyes it becomes slightly blurred, but what methods can work around this?
There are many platformers which i have played, which scroll fast at times and don't have the noticeable blur issue.
I have noticed that disabling vsync (eg; in a conf.lua file) and capping the fps at 60 manually, reduces the problem slightly, but is still highly noticeable. I was wondering, for anyone who has attempted a side-scrolling game, how did you get around this or reduce this unwanted visual effect?
viewtopic.php?f=4&p=91044
Basically, regardless of any colour palette, i can never seem to get around unwanted motion blur with a side-scrolling game.
If you think something similar to sonic the hedgehog where you might move fast at times, if i recreate the same behavior (like bouncing on a spring) or running at full speed, everything becomes blurred and feels very disorientating.
It has more to do with the human eye like someone mentioned in the thread i linked to, for example when you wave your hand in front of your eyes it becomes slightly blurred, but what methods can work around this?
There are many platformers which i have played, which scroll fast at times and don't have the noticeable blur issue.
I have noticed that disabling vsync (eg; in a conf.lua file) and capping the fps at 60 manually, reduces the problem slightly, but is still highly noticeable. I was wondering, for anyone who has attempted a side-scrolling game, how did you get around this or reduce this unwanted visual effect?