Point and Click Engine/Editor
Posted: Sun Nov 22, 2015 7:06 pm
I'm currently writing the groundwork for a simple point-and-click engine thing in LOVE. My idea is that someone will install the engine, and then download games from the internet to run. These games would include lua files describing scenes, dialogue, etc. and all the art assets included.
I'm realizing I'll have to make an editor to generate the scene files, since writing them by hand would take way too long, and be awkward to say the least. My question is, should I write the editor in LOVE, or should I write an external program in .NET? I would write it in LOVE, but I haven't had a lot of success using GUI libraries. Does anyone have a suggestion for a LOVE GUI library to use, or a non-LOVE system to use? Thanks
I'm realizing I'll have to make an editor to generate the scene files, since writing them by hand would take way too long, and be awkward to say the least. My question is, should I write the editor in LOVE, or should I write an external program in .NET? I would write it in LOVE, but I haven't had a lot of success using GUI libraries. Does anyone have a suggestion for a LOVE GUI library to use, or a non-LOVE system to use? Thanks
