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An idea I have, but have no idea where to start

Posted: Sat Nov 21, 2015 8:48 pm
by Doodletones
I have a card game I have been working on since 2010, I've worked out the rules, made some cards and even worked on expanding the game on Lackey, getting my card number up to 1,147 different cards with even more ideas in my mind, but recently I've been wanting to take the game off of Lackey and get my own thing running where the card effects go off, similar to the YuGiOh automated dueling systems "Devpro", "YGOPro", and "Salvation Server".

I bring these up specifically because they are focused on lua, and as I see, this system can help me do this, and it helps that my game is actually pretty similar to that of YuGiOh to some extents.

So... I guess what I'm trying to ask is, how and where do I start? I have no prior experience and would like to learn, but again, I have no idea where to start, so can someone help ^^;

Re: An idea I have, but have no idea where to start

Posted: Sun Nov 22, 2015 3:06 am
by Beelz
A wise man wrote:When ya don't know where to start, go back to the beginnin'.
Starting a project always seems monotonous to me... But once you get past setting most of the globals, and have the cards' images and stats loading properly, the rest will be a breeze. I'm working on a card game myself, but with only 52 cards. ;)

Re: An idea I have, but have no idea where to start

Posted: Sun Nov 22, 2015 9:23 pm
by Calandriel
I have my own card game too, but its a project that I'll work on only when my current project get finished.
What I can say is, you need organization. Put in the paper all the functions and utilities you'll need, and start the basic ones. Fluxograms help me a lot, you can try this too.Organizing your work before getting into it will be a lot easier then just trying and seeing what's wrong. Good Luck ^^

Re: An idea I have, but have no idea where to start

Posted: Mon Nov 23, 2015 12:42 pm
by Doodletones
the issue isn't with the card game, it's with the coding ^^;
I don't know where to start as far as coding goes, guess I should've specified that.

Re: An idea I have, but have no idea where to start

Posted: Mon Nov 23, 2015 2:22 pm
by kikito
Well if you have no previous experience, I would suggest learning to code before attempting to implement your game. Otherwise you will get too frustrated.

Start by reading https://love2d.org/wiki/Getting_Started to get a general idea of how to get a simple "Hello World" game going. Then I would suggest coding something very simple - it can be something as simple as "click on these random rectangles to make them dissapear". Then something a bit more difficult- maybe with sound and images. And so on. Until you can more or less "see" how your game could be coded.