Starting up a 2d assets site project, guidance appreciated
Posted: Sat Nov 14, 2015 6:19 pm
Hi everyone I've been working on an asset site for the past year and am reaching out to the dev community to see if they wouldn't mind voicing a few opinions about the site.
The basic idea is to create a really large asset listing which includes a huge amount of assets types, from generic stuff like weapons, tiles, backgrounds etc.. to things most people won't even need in their game like toilet roll icons for example (you never know what people are gonna make). I'll be working my way through the dictionary and trying to create everything over the coming years.
All the art is more or less in one similar style, high resolution cartoon like vector style, so devs won't have a problem with conflicting art styles which can happen when using mixed artist's work when indies can't afford to pay an artist. There's lots of free assets on the site too, they're not all free but I keep prices extremely low and assets start at 10 cents, actually and most are under 45 cents. I the idea is to allow indie devs to create a game a decent looking game without spending a fortune on assets, and also allow them to cut their production time in half.
At the moment the site hasn't got many users due too lack of promotion on my behalf (I prefer drawing) and it's newness, so I haven't really got a large user base to ask so I'm asking around for peoples advice on gamedev forums. I'd really appreciate any advice that anyone has to offer on the following subjects.
What type of perspective do you use for your 2d games - side scrolling, full-top-down-, top down zelda style or isometric- ?
does anybody here ever use stock assets?
would you be hesitant to use an animated character from a stock site for risk of originality?
if you visit the site does it look trustworthy?
I totally aware that I'm scrounging opinions here and feel a bit shamed for doing so, but the site doesn't make enough money for any serious market research and the only investment I can put into this project is my time and ability.
I almost forgot! The link to the site is http://www.gamedeveloperstudio.com
The basic idea is to create a really large asset listing which includes a huge amount of assets types, from generic stuff like weapons, tiles, backgrounds etc.. to things most people won't even need in their game like toilet roll icons for example (you never know what people are gonna make). I'll be working my way through the dictionary and trying to create everything over the coming years.
All the art is more or less in one similar style, high resolution cartoon like vector style, so devs won't have a problem with conflicting art styles which can happen when using mixed artist's work when indies can't afford to pay an artist. There's lots of free assets on the site too, they're not all free but I keep prices extremely low and assets start at 10 cents, actually and most are under 45 cents. I the idea is to allow indie devs to create a game a decent looking game without spending a fortune on assets, and also allow them to cut their production time in half.
At the moment the site hasn't got many users due too lack of promotion on my behalf (I prefer drawing) and it's newness, so I haven't really got a large user base to ask so I'm asking around for peoples advice on gamedev forums. I'd really appreciate any advice that anyone has to offer on the following subjects.
What type of perspective do you use for your 2d games - side scrolling, full-top-down-, top down zelda style or isometric- ?
does anybody here ever use stock assets?
would you be hesitant to use an animated character from a stock site for risk of originality?
if you visit the site does it look trustworthy?
I totally aware that I'm scrounging opinions here and feel a bit shamed for doing so, but the site doesn't make enough money for any serious market research and the only investment I can put into this project is my time and ability.
I almost forgot! The link to the site is http://www.gamedeveloperstudio.com