Tired of Porting Shaders from Shadertoy.com?
Posted: Thu Nov 05, 2015 12:02 am
Well I just started on a project to fix that.
https://github.com/LastStandStudio/LoveShaderConverter
It's pretty simple to use, it's done in C++ and compiled with CMake and uses boost (yes boost was overkill ). But yeah in a nutshell it is just a command line application that converts your glsl from shadertoys.com to one love2d can use; while telling you what variables need to be sent to the shader at runtime.
Please leave feedback below on how you feel about this, and don't hesitate to send a pull request, I'm NOT an expert on shaders and multi-channels have not yet been implemented. #opensource
Thanks <3
https://github.com/LastStandStudio/LoveShaderConverter
It's pretty simple to use, it's done in C++ and compiled with CMake and uses boost (yes boost was overkill ). But yeah in a nutshell it is just a command line application that converts your glsl from shadertoys.com to one love2d can use; while telling you what variables need to be sent to the shader at runtime.
Please leave feedback below on how you feel about this, and don't hesitate to send a pull request, I'm NOT an expert on shaders and multi-channels have not yet been implemented. #opensource
Thanks <3