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Tired of Porting Shaders from Shadertoy.com?

Posted: Thu Nov 05, 2015 12:02 am
by tsteinholz
Well I just started on a project to fix that.

https://github.com/LastStandStudio/LoveShaderConverter

It's pretty simple to use, it's done in C++ and compiled with CMake and uses boost (yes boost was overkill :cool: ). But yeah in a nutshell it is just a command line application that converts your glsl from shadertoys.com to one love2d can use; while telling you what variables need to be sent to the shader at runtime.

Please leave feedback below on how you feel about this, and don't hesitate to send a pull request, I'm NOT an expert on shaders and multi-channels have not yet been implemented. #opensource

Thanks <3 :joker: