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1HGJ - Rhythmable
Posted: Sun Oct 18, 2015 9:47 am
by Ulydev
Good day, Lövers!
Here's my 1HGJ entry, Rhythmable.
Headphones recommended.
You can download it on
http://onehourgamejam.com
Re: 1HGJ - Rhythmable
Posted: Sun Oct 18, 2015 10:20 am
by Nixola
How to play?
Re: 1HGJ - Rhythmable
Posted: Sun Oct 18, 2015 10:37 am
by Ulydev
Nixola wrote:How to play?
Press the arrow keys when the squares come towards you, to the beat of the music.
Re: 1HGJ - Rhythmable
Posted: Sun Oct 18, 2015 9:39 pm
by qubodup
Even the command line output of the game is cool!
But oh boy that website is not very usable so here is the readme.txt:
Here's a play with keypress (key-mon on Linux) overlay:
https://youtu.be/h0AXvn4puuo
Love the effects, love the music, reminds me of my lovelove for the game called
140 (featured in one humble bundle).
I was still unsure what I should be doing exactly when I finished playing though.
Re: 1HGJ - Rhythmable
Posted: Mon Oct 19, 2015 1:20 am
by Ulydev
qubodup wrote:Even the command line output of the game is cool!
Love the effects, love the music, reminds me of my lovelove for the game called
140 (featured in one humble bundle).
Thanks for the feedback and the video, qubodup!
qubodup wrote:I was still unsure what I should be doing exactly when I finished playing though.
Sure, this was a one hour experiment. If I ever was to make a full game out of this, there would indeed be instructions on how to play.
Talking of that, I wonder if I should make a full game out of this prototype. Like, with different songs, difficulties, and even custom songs importing. I think that could be a cool little rhythm game for iOS and Android. I still have to think about that and see if people would be interested in it.
Also, I just uploaded a new build (just re-download the game) that fixes a huge issue with key detection. The whole game should now be
way more responsive and should detect better whether you're in the tempo or not. Which means, it should be easier to play and, this said, to understand as well.
Re: 1HGJ - Rhythmable
Posted: Mon Oct 19, 2015 5:17 am
by NightKawata
Ooh boy my eyes hurt, good lord.
But besides that, yeah, go make this a mobile game, go flesh this out, go do
something with this!
For an hour of work that's pretty gud stuf m8, but on a serious note, yeah this is something that could definitely be expanded upon.
Android at least as far as I know, lacks any noteworthy music games bar Deemo, so boom, easy beating the shit out of competition!
GR8 M8 TYRONE GIVES IT 8/8
Re: 1HGJ - Rhythmable
Posted: Mon Oct 19, 2015 8:04 am
by zorg
I was gonna mention that the timing assumes superhuman reflexes, but good to see that it was an error that was dealth with
Nice game though!