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[demo] Jelly Marble Preview

Posted: Wed Oct 14, 2015 3:33 am
by Alexar
hello everyone~
this time i lanced another game demo named Jelly Marble.
it's a marble game but with jelly style.
rule:
1.take turns to drag the ball and release. if all the balls stop, turnover.
2. using your cue ball to kick red balls out of the quad and evade the cue ball stopping in it and you will gain scores.
3. if the cue ball stops in the quad, you should put one ball in the place of the cue ball and reset all the red balls out of quads in this turn.
4. if there is no red ball the game is over.

menu
single game: vs a stupid ai.
hot seat: take turns to control blue ball and green ball
create room and join: room not completed yet. but you can test it in ip 127.0.0.1 -.- means lanch 2 apps.
menu.png
menu.png (74.76 KiB) Viewed 1725 times
game.png
game.png (70.44 KiB) Viewed 1725 times
JellyMarble.love
(3.74 MiB) Downloaded 102 times
hope you enjoy it and any issue reports /helps/ suggestions are welcomed!!

--fix an .wav error,i dont know why some .wav source sounds like noise in love2d, i just transcode it to mp3.

Re: [demo] Jelly Marble Preview

Posted: Wed Oct 14, 2015 3:40 am
by bobbyjones
I don't like the usage of message boxes. When the game restarts the message key telling me who turn it is, doesn't clear. And lastly I would like an in game tutorial or instruction. But overall I like it. Very good game.

Re: [demo] Jelly Marble Preview

Posted: Wed Oct 14, 2015 5:53 am
by Alexar
bobbyjones wrote:I don't like the usage of message boxes. When the game restarts the message key telling me who turn it is, doesn't clear. And lastly I would like an in game tutorial or instruction. But overall I like it. Very good game.
thanks for your reply. i still working on that, msgbox is just for simple. i will add some tutorial. and a game data saving feature.
the console is for easy debug, i will toggle it to show or hide.

Re: [demo] Jelly Marble Preview

Posted: Wed Oct 14, 2015 5:55 am
by Ulydev
Good job, Alexar! :nyu: