The logic of LÖVE's gamestate.
Posted: Tue Sep 08, 2015 2:57 am
I'm having a hard time comprehending how the gamestate in LÖVE works; though I know for the most part that it involves creating a table or some sort. So far, I haven't seen any tutorial regarding this (and if there are, they tend to use the outdated version instead). Checking the source code of some LÖVE games is unfortunately of no help either, as they provide no inline documentation to easily help me figure out this problem.
Basically, for now I just want to know how to make a titlescreen gamestate consisting of a simple white background with three buttons (such as new game, options and exit). The selected button will have an arrow next to it, and it's controlled using the keyboard.
Basically, for now I just want to know how to make a titlescreen gamestate consisting of a simple white background with three buttons (such as new game, options and exit). The selected button will have an arrow next to it, and it's controlled using the keyboard.