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The Sorceres Will

Posted: Wed Aug 12, 2015 8:27 am
by Crossing
Hello guys.

I figured i would release my first game using love.

This thread is also to gpost an update log as i will be adding features and fixing bugs.
I would love to know what you guys would like to see in the game aswell as what you guys dont want to see.


About:
So this game is actually inspired by flappy bird.
Basically, all you do is dodge the fireballs.
The red fireball deals two damage.
The yellow fireball? Stuns and deals one damage.
The blue fireball? Slows you and deals one damage.
The brown fireball? Deals one damage.

The speed of the fireballs are random, but are affected by time in the current game and how much exp you have.
Note: If the game gets too hard then reset. However in future updates skills will be added and maybe even some cosmetics all unlocked using exp.

Controls:
Up - move up
Down - move down
Left mouse - menu selection


---Future updates---
Power ups unlocked by exp
Optimizing and cleaning of code

---known issues---
Credits do not work
Settings do not work

Re: The Sorceres Will

Posted: Wed Aug 12, 2015 11:03 pm
by qubodup
This fullscreen messes with my dualscreen setup :(

Pressing "q" in the intro with love9.2:

Code: Select all

Error: main.lua:30: attempt to call field 'keypressed' (a nil value)
stack traceback:
	main.lua:30: in function <main.lua:29>
	[string "boot.lua"]:433: in function <[string "boot.lua"]:413>
	[C]: in function 'xpcall'
Like the character dressup, didn't really understand what was going on.. why different colors... does the moon do anything?... why two lines? what's that bell sound?..

I'd halve the sound levels by default too. :)


http://youtu.be/2hf7dfy37Wk

Re: The Sorceres Will

Posted: Thu Aug 13, 2015 6:27 am
by Crossing
Thanks for the feedback!

In the next update im going to fix the credits and setting menu so you can adjust sounds and fullscreen ect.

I am probably adding to much sound.

Have you took a look at the code?
If so whats your thought on the structure of it?
Is it messy?
Easy to read?

Ill be posting the update in a few days. Harder to wok on it now that i have work and im starting on my next game.

Re: The Sorceres Will

Posted: Thu Aug 13, 2015 10:50 pm
by Kasperelo
Hehe, looks cool. You do move a bit slow though.

Re: The Sorceres Will

Posted: Thu Aug 13, 2015 11:43 pm
by eqnox
Don't force fullscreen it screws up my dual monitor setup

Re: The Sorceres Will

Posted: Fri Aug 14, 2015 12:40 am
by Crossing
@Kas i wanted to provide alittle challenge. The first unlockable skill i have is increased movement though.

@Eqnox like i said, twice. im fixing that.

Re: The Sorceres Will

Posted: Fri Aug 14, 2015 12:41 am
by eqnox
Alright sorry I didn't see that

Re: The Sorceres Will

Posted: Fri Aug 14, 2015 1:00 am
by Crossing
No problem ill be uploading then new version in a few hours. Sorry about that.