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Upgrade to Windows 10 error

Posted: Sat Aug 08, 2015 6:20 pm
by Ref
Help!
Just upgraded to Windows 10 and tried to run a Love file that ran under Windows 7.
Got the following message:

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Error
main.lua 13: The normal canvas format is not supported by your OpenGL implementation.
Traceback
[c]:In function 'newCanvas'
Scripts created using canvases and Lua with the CD library work fine.
Suggestions?

Re: Upgrade to Windows 10 error

Posted: Sat Aug 08, 2015 6:47 pm
by slime
What are the return results of [wiki]love.graphics.getRendererInfo[/wiki] ? If it reports a Microsoft OpenGL 1.1 renderer, then you probably don't have OpenGL-capable graphics drivers installed.

Re: Upgrade to Windows 10 error

Posted: Sat Aug 08, 2015 6:59 pm
by Ref
Right! This is what I get:

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OpenGL	1.1.0	Microsoft Corporation	GDI Generic
and I guess that the following message is consistent with this:

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Error
shade.lua 16: Sorry, your graphics card doesn't support shaders.
Traceback
[C]:In function 'newShader'
So you're saying that the upgrade to Windows 10 somehow degraded my graphics card software?
Recommended steps to take to resolve?

Re: Upgrade to Windows 10 error

Posted: Sat Aug 08, 2015 7:03 pm
by Davidobot
Try updating your drivers? Maybe windows 10 overwrote your previous ones?

Re: Upgrade to Windows 10 error

Posted: Sat Aug 08, 2015 8:01 pm
by Ref
Hi Davidobot!
Usual frustration with updating software.
Windows has no updates for me.
Intel likewise says there are no updates for my system.
Downloaded Acer driver but still have same problem.
I'm sure that someone who knows what they are doing could come up with a fix.
Just not within my capabilities.
Hope other people wont have same problem using Love ( Lua 5.1 - CD combo has no problem creating canvases.)
Any help appreciated.

Re: Upgrade to Windows 10 error

Posted: Sun Aug 09, 2015 7:48 am
by T-Bone
You can always run LöveFTW :P (although it's not quite ready for general use just yet).

Re: Upgrade to Windows 10 error

Posted: Sun Aug 09, 2015 11:06 pm
by Ref
Fixed - dumped Windows 10 and reverted to Windows 7.
Now my OpenGLas reported by love.graphics.getRendererInfo( ) is:

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OpenGL	2.1.0 - Build 8.15.10.2302	Intel	Mobile Intel(R) 4 Series Express Chipset Family
Microsoft has not been helpful.
Hope no one else has to go through this frustration otherwise Love could have a limit audience as people upgrade.

Re: Upgrade to Windows 10 error

Posted: Mon Aug 10, 2015 7:42 pm
by Ensayia
Unfortunately, Windows 10 screwing up drivers is a known issue, and there are a lot of things that don't have proper drivers working either.

I wouldn't suspect Windows not having proper OpenGL drivers, but some of the things I've seen with Windows 10... I wouldn't say it's impossible.

Re: Upgrade to Windows 10 error

Posted: Wed Aug 12, 2015 2:02 pm
by NightKawata
Ensayia wrote:Unfortunately, Windows 10 screwing up drivers is a known issue, and there are a lot of things that don't have proper drivers working either.

I wouldn't suspect Windows not having proper OpenGL drivers, but some of the things I've seen with Windows 10... I wouldn't say it's impossible.
I had to perform a lot of hackery to get a proper display adapter working with this machine, but after that, all's good.
You do have to manually obtain the drivers; in my case I had to go steal old drivers from AMD because my hardware is a bit dated.

As for the OP, you might have to go check out Intel's collection for your GPU, if you haven't already! I don't know how good Intel's collection of display drivers are offhand, but that may or may not be one solution.

Then again, you've already ditched Windows 10. Oh well.

Re: Upgrade to Windows 10 error

Posted: Thu Oct 15, 2015 4:54 pm
by rellig
I too gave Windows 10 a shot (on my notebook) and now löve gets some strange behavior if I run it on my intel hd4000. When runig löve on the nvidia 640 everything is fine though ...

my testgame crashes with this error (second line is output of love.graphics.getRendererInfo)

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Program 'love.exe' started in 'C:\Users\rellig\Desktop\git\testgame\src' (pid: 10032).
OpenGL	4.0.0 - Build 10.18.10.4252	Intel	Intel(R) HD Graphics 4000
Warning, MSAA setting failed! (Result: buffers: 0, samples: 0)
Error: lib/class/Tileset.lua:6: Cannot create image (error code 0x501)
stack traceback:
	lib/external/hump/gamestate.lua:80: in function <lib/external/hump/gamestate.lua:79>
	[C]: in function 'newImage'
	lib/class/Tileset.lua:6: in function 'initialize'
It's not too urgent at the moment, just wantet your guys oppinions.