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Generator

Posted: Sun Aug 02, 2015 1:22 am
by Zleub
Hi everyone !

In the attempt of reaching a Bigger & Better state, i've made a simple demo about procedural generation. It's not the complicated way i'd have done it in an ongoing project, i hope that's still readable.

Here's a few screenshots :

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The logic behind is to give control to the World's Creator of simples logics axiomes while populating. First off, define a seed which will be used for each created element. During creation step, you get three main axiomes, a seed's value reaction, a content based on world model's and a late-check about the element and his environment.

You can eventually get ride of what you want once every seed has been processed.

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Thanks for consideration !