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Love2D with steamworks?
Posted: Fri Jul 31, 2015 7:55 am
by teeter11
Is there any way to get Love2D to work with steamworks? I have looked around online and haven't seen much about this topic.
Re: Love2D with steamworks?
Posted: Fri Jul 31, 2015 8:21 am
by teeter11
Sorry if this is the wrong forum
Re: Love2D with steamworks?
Posted: Fri Jul 31, 2015 11:30 am
by portify
Generally, this is going to require building your own version of LÖVE with Steamworks support, unless you can get something working with the FFI.
Re: Love2D with steamworks?
Posted: Fri Jul 31, 2015 12:33 pm
by Fenrir
Yep FFI seems to be a possible route, take a look at this:
https://github.com/CapsAdmin/goluwa/tre ... steamworks
Re: Love2D with steamworks?
Posted: Fri Jul 31, 2015 2:57 pm
by teeter11
Know that I think about it my game doesn't really need steamworks. I was thinking about adding micro-transactions but that seems like a dumb idea now cause I think I will keep my game free to play or maybe a single purchase. But it would be nice to know for future reference. So thank you guys.
Re: Love2D with steamworks?
Posted: Sun Aug 02, 2015 8:22 am
by jjmafiae
this is possible, Luminosity (a Löve game) did this BUT you will need to do some custom work on Löve's engine for this to be possible
Re: Love2D with steamworks?
Posted: Sun Aug 02, 2015 1:34 pm
by slime
There's no need to modify LÖVE – you could either create / use a binary Lua module that wraps the Steamworks API, or use LuaJIT's FFI to access the functions, as mentioned above.