Accessing files in a different .love file
Posted: Thu Jul 30, 2015 6:17 pm
I'm writing a map editor for my löve game, and it would be nice to have access to textures/sprites etc. in the actual game's .love file.
Is this possible to achieve?
EDIT:
Actually since I'll probably fuse my editor and game into separate executables, I need to access that separate love file from inside the other executable, but still wondering if that's possible
Is this possible to achieve?
EDIT:
Actually since I'll probably fuse my editor and game into separate executables, I need to access that separate love file from inside the other executable, but still wondering if that's possible