yaoui
Hi. I've created a UI kit for LÖVE called yaoui. It's meant to be an easy way to create UI with the goal of reducing efforts when having to place element positions and sizes manually. You can see what it's all about in the documentation. This kit only works with LÖVE 0.10.0 and you can run the main example on the repository (examples/anime) to see what it looks like more clearly.
[UI Kit] yaoui (0.10.0 only)
Re: [UI Kit] yaoui (0.10.0 only)
This looks really, really nice! Starred the repo, will try as soon as I've got something to use it for (might be very soon).
Can I ask why 0.10.0 though?
Can I ask why 0.10.0 though?
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
Re: [UI Kit] yaoui (0.10.0 only)
Because I use some features that are only available in 0.10.0 and I don't wanna bother with coding them myself for 0.9.2.
Re: [UI Kit] yaoui (0.10.0 only)
Can I ask what those features are?
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
Re: [UI Kit] yaoui (0.10.0 only)
I can remember font:setFallbacks and rounded rectangles. Stencils were changed in 0.10.0 too so you'd also have to change that in a few objects.
- qubodup
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Re: [UI Kit] yaoui (0.10.0 only)
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
Re: [UI Kit] yaoui (0.10.0 only)
Thanks to the MIT license the library can be renamed when it's used in a project ... which is annoying, but doable.qubodup wrote:
- Positive07
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- Location: Argentina
Re: [UI Kit] yaoui (0.10.0 only)
It's not that bad as a name, AnAL is worse!!
If it was for 0.9.X I would be so happy! But well, I can still use Thranduil
If it was for 0.9.X I would be so happy! But well, I can still use Thranduil
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
Re: [UI Kit] yaoui (0.10.0 only)
The name is hilarious, never change it.
I like the way layouts work in this, I'll have to give it a go.
I like the way layouts work in this, I'll have to give it a go.
excessive ❤ moé (LÖVE3D, CPML, ...). holo on IRC.
Re: [UI Kit] yaoui (0.10.0 only)
I didn't say it was bad - I just said that it could be renamed (The annoying part I meant, is going through the whole code and finding all occurrences of yaoui)Positive07 wrote:It's not that bad as a name, AnAL is worse!!
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