Indie Game: The Movie
Posted: Thu Feb 16, 2012 12:53 pm
Jasoco wrote:Which one are you?
I could go into some stupid, existential questions like "what makes a documentary 'real'?" or "isn't it oxymoronic that we value a 'mainstream' documentary that covers an 'indie' game's development over an 'indie' documentary that overs an 'indie' game's development?"...slime wrote:This is the first real documentary about indie developers and it looks great, I'm pretty excited to see it.
I agree with you, It's not the whole/true face of indie game dev. I would say also that this doc have this major flaw. It seems to focus only in the glamorous hype arty (and american/canadian) indie approach. Take Fez example that is all over the trailer and probably the doc. However the game is only media "successful" since itself has been postponed over and over and still isn't released. And the authors/company since 2008 seems haven't done nothing more till now. How hype this is spite of how good game appears to be?ivan wrote:that they only interviewed a few 'successful' indies.
I believe it focuses on Edmund McMillen (designer of Meat Boy and The Binding of Isaac) and Phil "Fish" (artist for Fez), but I bet there are others in the full video. The filmmakers have done other things along the way too. They were at TIGJam 3 and got lots of footage, with which they made a short feature called "Headcrabbed" that focused on Derek Yu and his Spelunky remake. (And my dumb ass was in it, playing the game.) Sadly, though, that video is offline now.ivan wrote:I only watched a few bits but it seems that they only interviewed a few 'successful' indies.
Working on a game for years without release is part of being a game developer, too. Or a writer. Or a filmmaker. It's fucked up but it doesn't make the project less interesting.slime wrote:Also, the fact that they're covering someone who has had a game in development for years without release is pretty interesting, because it's different from the other people who've already put out successful titles.