spritebatch:set seems to be generating garbage
Posted: Sun Jul 19, 2015 11:22 am
Like the title says, it seems to be generating a decent amount of garbage. Filling as much as 512 sprites on average generates 0.01-0.02 megabytes of garbage. Is there a reason for that.
Edit: just tried checking how much garbage is generated by :add calls - none at all.
Edit: just tried checking how much garbage is generated by :add calls - none at all.