Advice on a Rhythm Game
Posted: Tue Jul 14, 2015 4:02 pm
Hi, I don't needs support as much as I'd like some advice on the best way to achieve a rhythm game I'm working on. My plan is to make a clone of a rhythm game called Final Fantasy: Thetarhythm (you can see some gameplay here) similar to how osu is a clone of Elite Beat Agents and Phase Shift is a clone of Rock Band. Basically to have music from all kinds of games rather than just Square Enix, with the end goal of allowing users to add their own songs. Do note while I have some coding experience I'm still a beginner but I have fooled around with Love2D before.
The gameplay shouldn't be too hard to implement, what I'm stuck up on is the best way to chart out the "notes" and keep a updatable database of songs. I've been looking into using libxml for both with something like:
But that's probably going to be a pain to do by hand and not very friendly to end users and I'm guessing coding some kind of editor would be pretty difficult. I'd just like to know if there's a better way to go about this that I don't know about.
Also just curious if there's anything code wise I should be doing to prevent desyncs, etc. Sorry if this isn't the right place to ask all of this, I know this is mostly for problems with code.
The gameplay shouldn't be too hard to implement, what I'm stuck up on is the best way to chart out the "notes" and keep a updatable database of songs. I've been looking into using libxml for both with something like:
Code: Select all
<note type="hold">
<time>1:50:12</time>
<lane>4</lane>
<duration>120</duration>
</note>
Also just curious if there's anything code wise I should be doing to prevent desyncs, etc. Sorry if this isn't the right place to ask all of this, I know this is mostly for problems with code.