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Best way to distribute the game?
Posted: Sat Jul 11, 2015 3:25 pm
by soullessbr
Speaking staff, all right?
Like this engine but I think the following if I distribute my game just "packaged" with the extension .love the person who catch can see the code if you have a little knowledge. Of course not in all cases I would like to take that chance. Have a way to distribute the game without the code is accessible in an easy way ?
Thanks.
Re: Best way to distribute the game?
Posted: Sat Jul 11, 2015 3:55 pm
by CanadianGamer
hi there
there is actually a wiki page about that exact thing that you can check out
https://love2d.org/wiki/Game_Distribution
Re: Best way to distribute the game?
Posted: Sat Jul 11, 2015 5:42 pm
by Automatik
Except the methods described in that page can still allow to see the source.
You can still rename your finished .exe to a .zip to get the source.
I don't think there is any simple method to hide the code source, you would have to obfuscate it.
Re: Best way to distribute the game?
Posted: Sat Jul 11, 2015 7:28 pm
by sigur
the way of protect your code is not through ofuscation or hidding it, even with c++ the player can make reverse engineering and extract the code.
you have to protect your game with copyright, that's the only secure option
pd: sorry for my english, is not my mother language
good luck!
Re: Best way to distribute the game?
Posted: Sun Jul 12, 2015 12:14 pm
by Rickton
What are you worried will happen if someone can access your game's source?
Re: Best way to distribute the game?
Posted: Sun Jul 12, 2015 6:10 pm
by CanadianGamer
sigur wrote:the way of protect your code is not through ofuscation or hidding it, even with c++ the player can make reverse engineering and extract the code.
you have to protect your game with copyright, that's the only secure option
pd: sorry for my english, is not my mother language
good luck!
I see your point however if copyright really was secure then non-official mods wouldn't exist and torrent websites wouldn't exist either
Re: Best way to distribute the game?
Posted: Sun Jul 12, 2015 9:10 pm
by zorg
CanadianGamer wrote:sigur wrote:...
I see your point however if copyright really was secure then non-official mods wouldn't exist and torrent websites wouldn't exist either
On the other hand, not denying people to mod a game in a way that won't affect others isn't that big of a deal in my opinion.
Sure, online, no one likes cheaters, but there are other ways to control that issue. (like authoritative servers)
Also, what some fear the most is others "taking" their code and making a similar game with it;
honestly, it's way easier to just take the idea itself, and code it again than to read and understand others' code.
As for torrent websites, i can only say that mature people will buy the games they find enjoyable, and since that should be the goal of a game, i wouldn't worry about others "demo"-ing it before they might or might not even buy it.
Re: Best way to distribute the game?
Posted: Sun Jul 12, 2015 10:50 pm
by CanadianGamer
zorg wrote:CanadianGamer wrote:sigur wrote:...
I see your point however if copyright really was secure then non-official mods wouldn't exist and torrent websites wouldn't exist either
On the other hand, not denying people to mod a game in a way that won't affect others isn't that big of a deal in my opinion.
Sure, online, no one likes cheaters, but there are other ways to control that issue. (like authoritative servers)
Also, what some fear the most is others "taking" their code and making a similar game with it;
honestly, it's way easier to just take the idea itself, and code it again than to read and understand others' code.
As for torrent websites, i can only say that mature people will buy the games they find enjoyable, and since that should be the goal of a game, i wouldn't worry about others "demo"-ing it before they might or might not even buy it.
I agree that making mods is not a big deal in fact I personally would rather support it because it helps keep communities alive.
As for my opinion about people "demo"-ing games or any other digital content for that matter, I personally think it is morally better to pay for content. But I wouldn't really care if someone "stole" a game I made because I don't really lose anything I just don't gain something from that particular person who pirated the game.