Contact filtering
Posted: Sun Jul 05, 2009 6:15 pm
Hello,
I was hoping to use the box2d's contact filtering to determine whether or not certain objects should be able to collide with each other. For example, I want a player to pass right through his own bullets. I can't find it in the LÖVE physics documentation. Is it not yet implemented?
Thanks!
I was hoping to use the box2d's contact filtering to determine whether or not certain objects should be able to collide with each other. For example, I want a player to pass right through his own bullets. I can't find it in the LÖVE physics documentation. Is it not yet implemented?
Thanks!