Online gameplay
Posted: Mon Jul 06, 2015 1:54 am
While Lua is wonderful for simplicity and accessing LÖVE's simple API, it is terrible for low-level functionality such as sockets for online gameplay.
What would be the best way to gain such functionality in a LÖVE game? Is it even possible to implement in pure Lua? How can I properly link with C libraries if a Lua module is not an option?
What would be the best way to gain such functionality in a LÖVE game? Is it even possible to implement in pure Lua? How can I properly link with C libraries if a Lua module is not an option?