The Great Experiment: At the debrises of the former world.
Posted: Fri Jun 26, 2015 9:54 am
The Great Experiment: At the debrises of the former world.
The TGE`s point is to make a game and a simple game engine.
Now it`s only partly made engine (80% or about, let alone optimizing and debugging), so I`m looking for artists, writers, map-makers end so on.
Firstly I was planning to make a game in Might and Magic Universe, but now I`m thinking about switching to another one, but having the same spirit of the magical tale with technological background.
0. non-commercial, open source (watch detailed info at github)
1. 2d.
2. hexagonal field
3. recovery time based mechanic
4. script language (love2d + lua)
5. alchemy (6 levels, 5 color components + special ones, special tools)
6. magic (9 skills, 14 schools 12 spells each)
7. ~35 skills including weaponry, magic, social and so on
8. 10 stats
9. 10 resistances
10. 4 base classes, 10 and 20 with 1st and second promotions (under construction)
12. stealth and pickpocketing
13. lock picking with 3 types of locks
14. traps with mini-game
15. special objects like teleports, pedestals, altars
17. rogue-like-with-arts graphic level
18. barrels, cauldrons, competitions, fountains
19. level editor
20. in-game books, messages, letters, pictures, tablets,comics
21. original (I hope) system of argumentation, using 12 emotional reactions
22. scriptable dialogue system
23. minimap
24. localization possible
25. quest book
26. simple mob`s AI for mages, melee fighters, rangers, healers, (de)buffers
27. 7 classes of melee weapon, 4 special ability for each
28. 3 (or may be 4 in future) classes of range weapon, plus bombs, mines, scrolls and wands
29. musical instruments and 'music' skill
Videos at: https://www.youtube.com/user/alexyecu
Looking for artists and writers.
And a way ti create screencasts of love-based projects with sound, using ffmpeg.
The TGE`s point is to make a game and a simple game engine.
Now it`s only partly made engine (80% or about, let alone optimizing and debugging), so I`m looking for artists, writers, map-makers end so on.
Firstly I was planning to make a game in Might and Magic Universe, but now I`m thinking about switching to another one, but having the same spirit of the magical tale with technological background.
0. non-commercial, open source (watch detailed info at github)
1. 2d.
2. hexagonal field
3. recovery time based mechanic
4. script language (love2d + lua)
5. alchemy (6 levels, 5 color components + special ones, special tools)
6. magic (9 skills, 14 schools 12 spells each)
7. ~35 skills including weaponry, magic, social and so on
8. 10 stats
9. 10 resistances
10. 4 base classes, 10 and 20 with 1st and second promotions (under construction)
12. stealth and pickpocketing
13. lock picking with 3 types of locks
14. traps with mini-game
15. special objects like teleports, pedestals, altars
17. rogue-like-with-arts graphic level
18. barrels, cauldrons, competitions, fountains
19. level editor
20. in-game books, messages, letters, pictures, tablets,comics
21. original (I hope) system of argumentation, using 12 emotional reactions
22. scriptable dialogue system
23. minimap
24. localization possible
25. quest book
26. simple mob`s AI for mages, melee fighters, rangers, healers, (de)buffers
27. 7 classes of melee weapon, 4 special ability for each
28. 3 (or may be 4 in future) classes of range weapon, plus bombs, mines, scrolls and wands
29. musical instruments and 'music' skill
Videos at: https://www.youtube.com/user/alexyecu
Looking for artists and writers.
And a way ti create screencasts of love-based projects with sound, using ffmpeg.