using file as world data
Posted: Sat Jun 13, 2015 12:53 pm
Hey Everyone,
So I've recently started making a new game (check my post about it here: viewtopic.php?f=5&t=80361)
Here is the GitHub Repo: https://github.com/tom7tomm/SuperDodger. And want to add in the blocks to be dodging. I want to have multiple formations of blocks to have the game randomly choose from, and want to have these stored in some kind of external file. I have looked around and found the love.filesystem.read but am not sure how to use this information and put it into my game. How do I do this? I want the file just to tell the game where to put the blocks to dodge.
Thanks!
So I've recently started making a new game (check my post about it here: viewtopic.php?f=5&t=80361)
Here is the GitHub Repo: https://github.com/tom7tomm/SuperDodger. And want to add in the blocks to be dodging. I want to have multiple formations of blocks to have the game randomly choose from, and want to have these stored in some kind of external file. I have looked around and found the love.filesystem.read but am not sure how to use this information and put it into my game. How do I do this? I want the file just to tell the game where to put the blocks to dodge.
Thanks!