a top-down car game
Posted: Wed Jun 10, 2015 5:49 am
Hi everyone!
i am Alex, and i am working on a project about top-down car game. but I have no experience in the subject. I need really some advice.
with help of http://www.iforce2d.net/b2dtut/top-down-car, this is what i have done. and here is the .love file
i have some questions that i need help with:
1. it seems that the collision against walls are not so real. for that i used a circle as the box for tires, but still not so good.
2. how to generate the random map? i am not very satisfied with what i've done. because the shapes of blocks of road are not uniformed and not verticle to the road heading direction.
Thank you for any advice~
Please forgive my poor English and i hope you can understand what i mentioned.
Thanks for all your advices and encouragement. here comes the new version. and now we have
1. one nice trace with only three types of blocks.
2. some npcs with simple AI
3. lap checking stuff
4. an AI interface, you can edit the car AI by modifing then AI.lua file. mine is just one of the simplest.
i will keep on updating this game. if you wanna have a car race fight with the car ai ? tell me and fight, i will post the result in the page.
And new version released ^_^
here is some new feature:
1. a shiney random map , i am very glad with the new one. how about you ?
2. a mini map on the main screen.
3. added a bounding box to the car. i thing rect with filleted corners will be better. todo in next version
4. allow laps cross. only ojbs near the car are actived. so you can see the cars go like going through overpasses.
5. some other bugs fixed.
so what else feature we should add to the game?
1. a cool hud ? euh...i am really not very good at it.
2. items ? for exemple n2o missiles traps? and drift to gain n2o?
3. online ?
4. tuning the car?
5. different road conditions?
we will see...
uh, here is the .love file. version 0.0.6 and new features
1. added an interface.
2. added some sparks when objs collide.
3. added explosion effect. press 1 to feel.
[attachment=0]pixelRace0.0.6.love[/attachment]
i am Alex, and i am working on a project about top-down car game. but I have no experience in the subject. I need really some advice.
with help of http://www.iforce2d.net/b2dtut/top-down-car, this is what i have done. and here is the .love file
i have some questions that i need help with:
1. it seems that the collision against walls are not so real. for that i used a circle as the box for tires, but still not so good.
2. how to generate the random map? i am not very satisfied with what i've done. because the shapes of blocks of road are not uniformed and not verticle to the road heading direction.
Thank you for any advice~
Please forgive my poor English and i hope you can understand what i mentioned.
Thanks for all your advices and encouragement. here comes the new version. and now we have
1. one nice trace with only three types of blocks.
2. some npcs with simple AI
3. lap checking stuff
4. an AI interface, you can edit the car AI by modifing then AI.lua file. mine is just one of the simplest.
i will keep on updating this game. if you wanna have a car race fight with the car ai ? tell me and fight, i will post the result in the page.
And new version released ^_^
here is some new feature:
1. a shiney random map , i am very glad with the new one. how about you ?
2. a mini map on the main screen.
3. added a bounding box to the car. i thing rect with filleted corners will be better. todo in next version
4. allow laps cross. only ojbs near the car are actived. so you can see the cars go like going through overpasses.
5. some other bugs fixed.
so what else feature we should add to the game?
1. a cool hud ? euh...i am really not very good at it.
2. items ? for exemple n2o missiles traps? and drift to gain n2o?
3. online ?
4. tuning the car?
5. different road conditions?
we will see...
uh, here is the .love file. version 0.0.6 and new features
1. added an interface.
2. added some sparks when objs collide.
3. added explosion effect. press 1 to feel.
[attachment=0]pixelRace0.0.6.love[/attachment]